SimCity 2000
Review from the Net
First of all, it's almost exactly like the PC version, which can be good or bad, depending on your point of view. I find it good because my computer can't really run it properly as it stands. There is one majorly cool feature to it -- the drive through. Pick the drivethrough tool and click on a road, and it'll give you a 3D virtual tour of your city. Very groovy timekiller. One thing I have noticed is that the response time of the controller is a wee bit slow. It takes a good second sometimes for the button to register. Load times are a pain, too, for the drivethrough and the opening screen. But then the PSX only has so much memory, and Simcity takes 4 meg to run on PC, so it's understandable. I can't seem to get the newspaper stories to pop up like in the PC version, and it's really starting to irk me because that's one of my favorite features. Has anyone else make it work? Also, the PSX version comes with a *ton* of pre-created cities and scenarios. Great idea for those not patient enough to build up their cities themselves. As for the graphics, well, picture Super VGA as presented on an NTSC screen and there you have it. Not great compared to the PC version, but, well, duh. Basically, if you've never played it before, you should rent it because I guarantee if you have any kind of god complex you'll love it. It takes some (okay, a lot) of patience to really get a good city going, but it's a fascinating game to play once you're into it. Plus you get the satisfaction of watching Toronto burn to the ground if you so desire. Okay, so that's a Canadian thing probably. :) And if you've played it on the PC...um, well, there's not really much to recommend switching to the PSX version. In fact you lose a few little things (I really hate the big onscreen buttons instead of the city toolbar, for example) but not enough to hinder the game. In short, thumbs up from me. But if you have a Pentium and CD-Rom drive, just buy the Special Edition for the computer. It's cheaper and has animated advisors.
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