Soviet Strike
PlayStation Review from the Net
I've only played through the first mission but if it's any indication of the the rest of the game then this one's a winner in my book. Gameplay: 10/10 The game is divided into different missions (5 total?) which contain a subset of mission objectives to be accomplished in each. It's up to you how and in what order to accomplish the objectives but it seems like the best way is sequentially (at least that's what the manual suggests). There is plenty of info available to you during gameplay regarding info on any of the primary game elements/equipment as well as text descriptions of each objective and a map of the mission that you will access frequently while you move about unless you have the terrain memorized. This is all part of a "multi-function display" that you can call up anytime during gameplay that essentially pauses the game while you read. Everything is just about perfectly balanced in this game. I look for games that are simple to play and this game is perfect. You fly around and shoot things and occasionally pick up and drop off things. OK, so there's an element of resource management (fuel, ammo, damage) but otherwise you fly & shoot; simple! Some have complained that you can't change the altitude of the copter and that your range of sight is pretty limited but, again, that's fine with me; this is an action/strategy game not a sim and it doesn't affect gameplay at all. Another element that scores big with me is a level of immersion. I start the mission and when I finish (or it finishes me!), I look at the clock and hour has melted away. I become totally absorbed. There are lots of little things that go on while you're playing that you can either act on or ignore and concentrate on the mission at hand. Your co-pilot is constantly on mercenary missions and feeding you info on what he's doing and suggesting things you might want to do or informing you of developing situations. Part of the gameplay is dropping off your co-pilot to go execute side missions and then extract him when he's done or in trouble. Control: 9/10 Sometimes the control gets a little squirrely when turning but it's usually when I'm spazzing out trying to get out of a situation. Otherwise, it's fine; you turn, you shoot; how bad can it be? Replay Value: 8/10 As far as replay value, nothing is absolutely set in the game. Your actions trigger other actions and you are relatively free to complete the mission and roam/explore as you please. If you want to go back to a mission and try different approaches or do different things then there is plenty to do and try. Graphics: 9/10 The modeled terrain is really nice looking and fun to fly around in and there is enough good detail of smaller items on the ground to discern whether you should blow it up or rescue it. It's kind of like a texture-mapped version of a Command & Conquer map as far as scale and detail go. It seems like more could've been done (like animated terrain effects) but probably not without slowing down the frame rate. So my rating is [likely] just a reflection of technical limitations. The integration of FMV is right on and not annoying or intrusive to gameplay. Some have complained about people on the ground only being composed of a few pixels. Granted, you can't make out the color of their eyes but you can certainly differentiate friend or foe and given that you're supposed to be flying a helicopter I think that's good enough! There's a slight amount of graphic breakup when things get real hairy and you're blowing up a bunch of things but it's slight and doesn't really affect gameplay. Sound: 9/10 Overall, very well done. There's lots of messages from your co-pilot regarding developing situations and vocal praise or disapproval where appropriate during gameplay. If you shoot at a friendly truck you'll be reprimanded by the driver: "Stop shooting!" And I still crack up everytime I hear someone on the ground yell "It's the evil helicopter!" The sound effects are well done and nicely balanced so that an important sound doesn't get lost in the ball of noise. The music is not annoying and for me just fades into the background. The stereo effects are often helpful in locating things. You can adjust the volume of sound effects and music. My only complaint is that any messages coming "across the wire" get cut off if you go to the map view and then you can't replay the message. Overall: 9.5/10 The only real complaint I have is one that's been voiced elsewhere and that is that you basically have to go into a sort of pause mode to look at the map to figure out your position (which is often). But evidentally this is a characteristic of the series and moreover I think the main screen would be too crowded otherwise. Still...some sort of switchable transparent map on the main screen would've been nice. Overall, I like it because it's relatively simple but still allowing some freedom and flexibility in gameplay. While I wouldn't say this is a "classic", I will say that it's my favorite 1-player PSX title to date and that it offers great gameplay value for the money. - Tim K.
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