Spot Goes to Hollywood
PlayStation Review from the Net
Spot Goes to Hollywood(Published by Virgin - Developed by Burst) 1 player Memory card *1 Block* Kids to Adults Immediately when you boot up Spot, you feel as though Hollywood just warped you through a short-flick marathon -- taking you to different Hollywood stages set up so your heroin *Spot* can take you exploring through superficial million dollar stages only Hollywood could muster. Thus Hollywood cinematic adventure presents: "Spot Goes to Hollywood" Lights! Camera! Action! Well, there's reason why platform games have been so popular for the 16-bit world, mainly, their fun, just plain simple formulas of running/ jumping/ stumping/ and shooting gets you hooked. The most simple and basic platformers gets you going to rival the levels with fast reflexes and old-fashion cunning wit "Run!" This time, the 7-UP mascot character will again fulfill your platforming needs in your 32-bit machine -- only with a twist, this time, Spot will dazzled you in an angled-overhead view, much the same way as your popular shooter 'Zaxxon,' 3/4 view. Does this formula work? Yes. Spot Goes to Hollywood is what you call a gamer's game: everything that you expect from a traditional platformer, this game has it. To begin with, you have simple controls to master, run, jump, shoot, and shoot special weapon. It doesn't get any more complicated. The start up screen is simple, nothing fancy, appropriately displaying: option/new game/or continue game. The option screen window will allow you to customize your gameplay preferences: these include, Music balance/ Sound Fx balance/ and configure controller settings. You will also find the load/save feature if you have a memory card. Unfortunately,there is no difficulty setting. The introduction sequence is sharp, short, but has a nice flair that keeps you interested, this quality only hints the rest of the FMV in-between stages, all attractive and well rendered. Once you begin gameplay, 6 unique Hollywood worlds made up with great scenarios wait for your gaming pleasure -- each world containing anywhere from 4-6 levels and various bonuses. When the game begins, you'll notice in your upper right hand corner 5 empty stars. In the middle your power up weapon glares on the upper left hand corner, your health(three hits) and number of lives shows on the screen. Again, very simple, nothing complicated. You will notice no score system is use here, so is no time limit(clock). You have all the time in the world to complete a level so you can explore and search for all the goodies. During the game, you will come across weapons and collectibles. These include: Breakables -- special weapons 3 way shot freeze shot power shot Bomb (special weapons are limited) Breakables -- Goodies Health 1UP shield(timed invincibility) Bubble(jump in it and float around and control the bubble to move. (Also limited) Spotdots(collect 100 and gain an extra life) Warps(teleports you to special areas) some are visible to the eye, some hidden.) Light! Camera! Action! The first Hollywood stage is the "Pirate Perils" the ship. Here you start out on your high sea's adventure, and get a nice retro-flavored doze of platform-gaming. The good news: the game is a lot of fun to play. What's interesting here is the way the game plays. For every level you play, you must find five golden stars in order to advance through the world stage -- finishing the level alone is not enough, your aim is to finish the game with perfect percentage: you can finish a level without finding all the stars to proceed to the next, however, you won't be able to play all the levels for that world. So immediately you will find yourself looking at every nook and cranny to find the five stars. Some of the stars are visible and plain to see. Others hid in numerous bogus locations, illusive to find and will require an amount of search and investigation to find them. Teleports will often take you to an additional track where there you will be require to do tricks to pick up the star. Black holes on the ground will take you to bonus levels that include free lives, spotdots, stars, etc. Other tricks require you to push blocks, walls, cabinets, and so forth, so in other words, this is truly a Hollywood adventure for only pleasure seeking gamers. Once you'd completed a level, the world map appears on screen. Progressing through the game means new titles for scenes from the current world will appear at the bottom of the screen. Each scene(level) displays the numbers of stars you found in it. If you found only three stars, you can always go back and do the level again and hope you find the other two missing stars. This technique reminds me a lot of Crash when you had to scavenge for them colour diamonds for every level you completed without dying and finding all the available boxes. So...much like Crash, Spot is an exploration game where -- the more you look, the more you find -- the more paths are reveal. Though, for this reason. If you have several missing stars in any of the levels of the first three worlds, you won't be able to proceed to the next three: 'The Wild, Wild, West,' 'Triassic Terror', and 'Science Fiction'. One of the main plusses of the game is the variety of gameplay is available in each of the levels comprising this game. You can ride a cannon -- for example -- while avoiding obstacles, and jump ramps while collecting spotdots. Float inside an air bubble. Ride trolley cars on rail inside mineshafts, while shooting a sign to change rail track. Fly over the terrain as you shoot(like Zaxxon). Scale a complex network of ladders. Run from boulders, etc. Although everything kept is in the angle overhead view(3/4), you can go left/right up, left/right down. This game has a nice combination of shooting and 2D gaming that includes jumping and running. Furthermore, the enemy bosses have a nice blend of strategy to rid of their malice. The perspective of fighting these enemies all have their special flair and technique, neither one attacks the same, each fighting in its proper environment. The difficult setting is set up just right, so passing by them won't be too difficult. How the game Controls? I was very surprise to see the sluggish controls in this game. I was quite bewilder to find 8-bit controls to this fine packaged. Cool Spot on the Sega genesis had excellent controls, everything was very smooth, and you could perform precise jumping, as well evading enemies on the run with little hassle. Spot Goes to Hollywood on the other hand suffers from smoothness. His continuity lacks grace of movement. The controls are idle, unresponsive. They are not jerky, but has a backward feel to it that is just plain sluggish. Spot has now a heavy feel in its 32-bit reincarnation, his no longer light, or quick for that matter. Fortunately, the levels don't require precise timing. Only the 'Watery level' will frustrate you for a small while. Here you will jump on snakes as you try avoiding falling into the water, a timing that will challenge even the most season gamer. It personally took me about an hour to get comfortable with the controls. Although Spot moves more sluggish than its 16-bit counter-part, you still are quite able to control him with an amount of practice. After a while, you'll be jumping and running with ease. Your temperament will change as you move further into the game, the fun factor is so illuminating, you'll be able to forget or forgive Spots sluggish movement. Still, is good to know the controls won't hinder game play. Throughout the areas of strolling you travel on flat ground and ledges are wide enough to land on. I can say several levels will be frustrating nevertheless. Lights! Camera! Great Graphics! For a 2D game, the graphics are free of glitches, pop-ups that often plague 3D games. What you get is a spotless screen with a palette of attractive colours pleasing to the eye. The colour dominates in each level, and here the power of the PSX shows. Everything is vibrant, enhanced, looking like a moving painting scrolling from one side to the other. Here, nothing is muddy, nada, just great colours distinguishing the highly detailed models of the levels. Everything looks professionally hand made, the graphics, although showing their 16-bit origin, are simply beautiful. The enemies are all well drawn, and each has its unique look, adding to the depth of the game. Every character seems to have received the same quality attention, with great cosmetics all around. My only complaint is the look and feel of the water. No fancy special effects are use here, just simple rendered graphics that looks a bit jerky as it tries to emulate the flow of water. The landscape fills with their own abundance of spice, over all, excellent animation for a 2D game. How is the music? Thanks to Tommy Tallarico Studios, the music is nothing less than inspirational. The theme reminds you of watching a Hollywood high production picture, with great music and an orchestra backing up the action as it unfolds. The Fx samples are excellent. I heard no muffled sounds taint by hiss and noise. Everything is crystal clear. No doubt, the music and Fx surely surpass the Sega Genesis 'Cool Spot'. Again, audio is well package here. The bottom line: This game is quite a joy to play if you could forgive the sluggish control. In the 3D obsessed PSX world, this is a nice change of pace, and keeps your game library fresh and stock with new gaming. Graphics(10) Control (6) Music/Fx(10) Funfactor(8) -Leo Rodriguez
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