Star Gladiator
PlayStation Review from the Net
INTRODUCTION Star Gladiator is Capcom's first 3d fighting title, and as such, they should be commended on their effort. SG(Star Gladiator) can be perceived as a combination of Battle Arena Toshinden 2, Soul Edge, and, of course, the SF series. Battles occur between two characters holding a variety of light-based weapons as imaginative as yo-yos, light sabers, neanderthal axe, etc. There is a total of 12 fighter to choose from (9 available initially, the head honcho, and 2 hidden fighters). A complete breakdown of the game follows. GRAPHICS Background and Foregroud: 7/10 The background and foreground is completely 3D except for the sky which is textured. Capcom has paid tremendous attention to the details and it shows. Windy environments are indicated by dust clouds flying through the arena (whether generated by the character's movements or by random generation). Even the direction of the wind is consistent! In another background, a space battle rages on with star fighters dogfighting a la Star Wars. However, some of the environments don't seem to have been well thought out. Regardless, the battle arenas were overall fairly good. Characters: 9/10 The character animations, although not motion captured, looks realistic and flows smoothly from one stance to another (flaws which would become especially apparent in throws) without glitches. Characters are well rendered and have limbs that look cylindrical. The lighting effects are fairly well done. However, the light sourcing effects seem to be canned as it does not really matter where the light comes from, the characters will be lit in the most general fashion. AUDIO Music: 5/10 If you've played any of Capcom's fighting games, you'd know what to expect in this department. It the typical japanese pop/rock mix. You either like it or you don't. Personally, it doesn't irritate me. But neither is it unforgettable. Sound Effects: 6/10 Fairly sparse sound effects. However, the quality of the sound effects is very good from the zing of the light saber to the grunt of the fighters. Fairly run-of-the-mill. CONTROLS 7/10 Similar to Soul Edge, it uses a four button configuration: horizontal slash, vertical slash, block, and kick. However, that's where the similarity ends. The joystick movement required to pull of special moves are of Capcom's trademark. Circular movements followed by a combination of buttons. The block controls are somewhat confusing initially, but once mastered, proves to be surprisingly versatile. PLAY MECHANICS 8/10 The key to a good fighting game lies in its play mechanics. So, how is the play mechanics? Attack reversals, Attack reflections, plasma combos, plasma final, special plasma attack, dashes, juggle combos and special attacks in addition to the regular attacks certainly gives versatility to gameplay. In addition, different characters have different attack ranges and speeds that is actually distinct (another trademark of Capcom). The timing for the special moves are also a lot more relaxed than the SF series. You can afford to pause between hitting the buttons and performing the required circular motion. The fighting style of the game is very similar to Virtua Fighter series. Attacks are done is short bursts. Health is whittled away blow by blow. There is no "quick" way of killing of the opponent. This style of gameplay isn't for everybody. Personally, I find it fascinating as it is more a game of wits rather than of reaction (although you'll need fast reactions in order to counter-attack/defend yourself). One gripe I have with the gameplay is the speed of the attacks. They're so fast that there's barely enough time to block. On the downside, the one player game isn't well thought out. The order of characters that you challenge seems to be preset. The difficulty setting seems to control the increment of CPU difficulty between succeeding fights vs. the general CPU difficulty for each fight. Thus, you will ALWAYS be able to beat the first opponent (June) making the game quite monotonous. OVERALL: 7/10 With different modes of play (Arcade, Versus, Team Battle, Practice), there is quite a high replayability value. The character design is of high standards (as expected from Capcom). However, the game only shines when played against another human opponent (although playing Team Battle against the CPU on the highest level is certainly a challenge for anyone!). The one player mode could have been better thought out. Perhaps if they had improved on the one player experience, they would have scored at least an 8 out of 10. Chris Khoo
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