Strike Point
PlayStation Review from the Net
I picked up Strike Point about a week and a half ago at EB for $30 and have really had fun playing through it. Other than some intro-FMV problems it is a great game, offering challenging gameplay, cool sound effects, and striking graphics. The FMV looks great, but it is prone to skipping. For some reason there is absolute silence during the intro scene, and this leads me to think that the game was somewhat rushed. After proceeding to the options screen you'll hear very mediocre background music and more sound effectless cool-looking FMV (prone to more skipping unfortunately (at least on my Playstation)). O.K., now it's time to stop being disappointed. From here on out, the game is great. You have three helicopters to choose from, and one looks rather stealthy (is that a word?). I always go with the well-armored big copter for better endurance. Each craft can be colored in one of three colors (dark grey is my fave). After you've selected a customized chopper, it's on to the level select screen. There are ten "global hotspots" (levels) which each contain a variety of missions to accomplish. You can start playing on any of the ten levels, and I like this feature. It's great to be able to decide where you want to go first. The game loads rather quickly while you look at a silent but smooth FMV clip. Each mission can be overcome within a few minutes, but you may lose all three helicopters in your arsenal just getting through a couple of them. The idea here is to figure out the most efficient way to finish all the missions in a level without losing a chopper-- within the alotted time limit. If time runs out it's game over man. Once you've completed the level you are treated to more silent-but cool helicopter FMV. I suppose this is better than bad actors spouting stupid lines which Warhawk ,and many other games, are guilty of. After beating your first level you are given a password which contains info on how many copters you get to bring over to the next level. Sorry, no memory card capability is present in Strike Point-- life goes on. Each helicopter is equipped with a limited supply of self-targeting air to ground and air to air missiles as well as bombs. The main weapon you'll use is the unlimited ammo self-targeting machine gun. You can toggle between features (missiles, bombs, turbo, etc. . .) by pressing a couple shoulder buttons on your controller. Another cool feature is the "land it" option which will lead you back to your helipad (via directional arrows) if you need repairs. Some of the missions require you to pick up Doomsday devices, power-up crates, or survivors from the ground using your "green beam". I am not sure how this beam that's green picks things up off the ground, but when you press the button it works-- isn't technology great?! Anyway, once a level is completed, you go on to the next one (your choice). Let's talk graphics now. The in-game graphics range from white gourard-shaded snowscapes to green texture mapped hills, cliffs, and valleys. The game reminds me a bit of Cybermorph (Jaguar), in that you can go anywhere and speed over different kinds of land formations which scroll by very smoothly. The sky (unlike Cybermorph) is detailed well with clouds and can be very beautiful when seen reflecting off a lake below you. In the distance, draw-in is slightly noticeable but very subtle since a very light touch of fog effect has been added. This was handled just right, and without a doubt, I like what I see. On the ground you will find buildings, parked aircraft, tanks, sporadic trees, gun emplacements, jeeps, radar dishes, and even a few homes. I would have enjoyed seeing a few more small town areas, or maybe having an amusement park or two to incinerate. Oh well, you can't have it all darn it. Another graphical short-coming is the pixelated one-color (yellow) explosions. This could have been done better. The sound effects on my stereo t.v. are very realistic, with helicopter and tank engines around you accompanied with booming explosions. Your copilot also adds in relevant data with voice-overs. The in-game music ranges from "Hey I like that tune alot" to "that's the one that's starting to grate on my nerves", but overall the tunes are pretty good. The helicopter directional control is just right. You can increase/decrease altitude, speed up, slow down, go backwards, and slide left/right with ease. I really like it when a game exhibits user-friendly control. Though you can't slam into the ground and blow up your chopper upon impact, the game otherwise gives you a quality feeling of realism. There is a nice feature in this 3D shooter that most Playstation games in this genre don't have-- split screen two player mode (competitive or cooperative). Enough said-- it's a great feature no game should be without. All in all, Strike Point is a well devised game with some nice looking graphics and a fast frame rate. The following scores sum it up: Graphics:8.5 Soundeffects:8.0 Music:7.0 Gameplay:9.0 Introduction-FMV-presentation:4.0 Originality:7.5 Control:9.0 Bang-for-the-buck (if bought for $30 new @ EB): 9.5 (keep in mind that it's a new release) Overall score:8.5 The game is a definite buy for action-flight sim/shooter fans who are up for a new challenge at a reasonable price. Gamers who have already played through Thunderstrike 2, Bogey, Top Gun, Agile Warrior, or Black Dawn may want to rent it before determining whether or not it's for them, since it has a number of similarities to those other Playstation games. If you like a challenge, don't mind a time limit, and enjoy graphics that draw you into a whole new world , Strike Point is for you. Have fun. - Steve Averitt AVE@prodigy.net
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.