Tecmo Super Bowl
PlayStation Review from the Net
I tinkered with the player edit feature for a long time. It's fun! Must be about 20 different attributes to vary -- btw, to see them all for each player, move them into different positions. Every stat is kept for EVERY player...which is nice, given all the switchero-stuff going on in the NFL these days!! This game takes up 12 memory slots out of 15 on a card. Seriously, don't make modifications to the rosters or player attributes until you're sure you've got a card which has 12 slots open. It's an all-or-nothing thing, irrespective of whether you've even started a season. Then I finally played a game. I'll tell you what: if you're a Tecmo fan and own a PS, don't even think about not picking this up! It's got all the Tecmo style and tradition of 8- and 16-bit versions, but it's juiced up a bit with PS power. The controls are vintage Tecmo: simple. The 'x' button is to be rapidly tapped when you're being tackled or doing the tackling, just like previous Tecmos did it. The square button is for diving and the triangle button is for jumping/catching/intercepting/blocking. However, passing has been improved: you can scroll through receivers using two buttons instead of just one; after hiking the ball you press either triangle or circle to rotate through receivers, rather than just one way. If you pass a guy up, just press the other button to get back to him -- no more frenetic reshuffling through the receivers to get back to the one you passed over who was open at the time.... There are still milestone markers (300 yards for QBs, 100 yards for RBs & for Receivers -- not 150 like before, boo!), but they're just partial screen congratulations (transparency overlay) with audio and photo. Many players are actively called out by name by the commentator. This is a really sweet upgrade!! There is a tournament mode for all you rabid dormies who need to go round-robin, or whatever, through all hours of the night.... The gameplay is nearly identical to the 16-bit Tecmo's: simple. However, there are more plays to choose from, and guessing the opponents play doesn't happen anymore -- kinda a good thing, but also a bit astray from tradition (!). While I'm on the gameplay issue, it's still true that once you've settled on a player to play as before the ball is set in motion, you cannot choose other players. This means that there's no way of immediately switching over control to the player/s nearest the ball. You're stuck with the one you originally picked. This is Tecmo goodness; if you don't like the idea of it, Tecmo's not gonna make you very happy until and if you get used to it. The plays are still picked in essentially the same way, with the addition of the shoulder buttons for toggling clusters of play from left to right or right to left (remember how we had to press in a direction + a button? same here). There are four plays onscreen at once; two are passing and two are running -- they can be replaced with other plays with the shoulder buttons. There are useful call such as kneeling - for burning away time - but we all know that this isn't what's generally done with Tecmo -- play is quick and brutal. All the options that were in the latest version of Tecmo for the 16-bit consoles are pretty much here. Unfortunately, the quarters are only able to be played in 5, 10, and 15 minute quarters. Man, that's a bummer!! I liked playing at about 6 or 7 minutes, given my style and pace of play. The players look pretty darn nice but don't have any of the luster you'll see in Madden '97 or Sony offerings. The framerate is not as high as in other football games out for the PS. The animation is not standout-ish by any means. But it's Tecmo, man. And it's all there -- this game retains very well the spirit of Tecmo. The gods of Tecmo are pleased, no doubt. The stats are presented in a new way now. Gone are the hierarchical presentations. This is kind of sad. But the new interface isn't bad as far as interfaces for stat. presentation go. Better than most. However, there is only one column of stats shown at once, similar to Madden '97. That's kinda a buzzkill, even though I don't do drugs. Also, there are all-time season records which can be surpassed, just like last year's version. There are choosable endzone celebrations -- underwhelming and silly, in the propa Tecmo tradition. You know what else? There is a mild amount of commentary (more than Madden '97) during the game...at one point, the guy says, "Passing would be propa in this case, I think." This is too damn funny for me. When I heard it, I almost fell outta my highchair. I like the way he says, "Excellent," also, for successful *big* yardage plays. The sayings do get mildly repetitive, but at least they're well done. The stadiums are higher res. than either GameBreakers or Madden '97, IMO, including team/player-specific banners on the walls. Well done. Sharp graphics (not as detailed as Madden '97 or GBreakers in any way, but certainly higher resolution!). Only a couple of views are satisfactory for me. In fact, in the behind-the-QB view, the game oddly slows down and becomes utterly choppy to watch. So you'll be sticking to the traditional-type Tecmo views, I think. Perhaps this view isn't so bad when you're playing in the more distant view, rather than in the close-in view, which is what I was playing in. Will have to check. There *is* scale-in for running plays and for once a ball is caught through the air. No nameplates or numbers on jerseys, but the players who are being controlled have pictures at the top of the screen, and, as I've already mentioned, the commentatory often mentions the name of a receiver who's caught the ball, made a good tackle, and so on, so it's not too shabby. BTW, balls are still launch-able like in earlier versions. A Hail Mary through the air -- lasting forever and a day with a giant arc -- is a cool thing, for Tecmo lovers. Esp. when it lands in, say, Cris Carter's breakbasket. Or Moore's. Or Keyshawn's (he's in there, name and all, as are many other rookies, I'm happy to say!). Again, if you do not like previous versions of Tecmo Super Bowl, you probably won't like this one. If you adore the previous versions like I do, then you've come home when you begin playing this game. P.S. The data doesn't autoload, but you have easy access to either memory card 1 or 2, and you don't need to hunt through the memory card's every file, ala, EA games...just press 'x' button to load/save. And, you'll *love* this, I know it -- the load and save feature are in their own separate menus -- no more accidental loading over games which you had intended to save instead, ala Madden '97. Excellent job, Tecmo! For fans of football who want a game which plays simple and has a low (but classic) learning curve, Tecmo is flavor country.... You'll find more strategy and intensity in the other great football games just out on the market, though. Better graphics and animation, too!! But dare I call this one a classic? Yep. Rick Brown brow0130@gold.tc.umn.edu
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