Tekken
Review from the Net
###################### Tekken by Namco Available now (Japan) 3-D realistic fighting ###################### Do any of you remember reading the video game magazines around July of 1992? To refresh your memory, this was the time when Street Fighter 2 had just been released for the Super Nintendo. Many will recall that almost every magazine had a universal statement about this game: that it was "arcade perfect". Since then, the phrase "arcade perfect" has been used liberally to describe other games, such as Mortal Kombat, NBA Jam, and Virtua Fighters, to mention but a few. While many enthusiastic readers of these magazines (read: gullible kids) take this phrase at face value, I feel that most industry-wise people recognize it as hype. There are, in fact, very few "arcade perfect" translations out there, and the ones that are perfect are 16-bit translations of 8-bit arcade games. Enter Tekken, Namco's Virtua Fighter style fighting game. The arcade bears more than a coincidental resemblance to Sega's Virtua Fighter series. Some even say that Namco has run out of fresh ideas, and that the company will only find success by riding on the coattails of giants, such as Sega. This may be true, since almost every big Namco game is similar to a Sega game from the same genre. For Namco's Ridge Racer, there is Daytona USA. For Ace Driver, Virtua Racing and so on. Still, Tekken can stand its own in a market flooded with fighting games. You choose from eight characters, each an accomplished martial artist with their own moves. The characters are all unique; you won't find many similarities between them. They are Kazuya Mishima, a "Mishima Dragon-fist" Karate master; Paul Phoenix, the Judo street punk; King, a professional wrestler who wears a leopard's mask; Nina Williams, an Aikido queen; Jack, a top heavy "Power Fighter"; Martial Law, a Bruce Lee type; Michelle Cheng, a farm girl and student of Kakushu Chuugoku Kenpo (Chinese Boxing?); and Yoshimitsu, a swordsman. The special moves in Tekken are like those found in Virtua Fighter. There are no fireballs or flaming kicks here- each special is a powerful kick combo, or an uppercut that sends your opponent into the air. You must find the right combination of button presses in order to do a continuous combo. Using the right moves, you can sometimes chain 2 specials in a row to form multiple hit combos. The moves are done with basic commands- usually forward twice and an attack button will produce sufficient results. There are four attack buttons...a right and left punch, and right and left kicks. Your basic attacks include crouching kicks, mid-section punches, and jumping kicks. There are two levels of jumping- a high jump sends you flying far into the air when you hold up on the controller. A short jump is used for attacking your opponent's head with a jumping attack, caused by tapping up for a short duration. There are many moves for each character, so far I've only discovered about 10 with each (!). Oh, there's something else... if you ever get tired of the 8 normal characters after finding out all of their moves/combos, there is an option on the PSX version that allows you to play as (at least) nine more. For each character, there is a boss exclusive to that character. After you defeat that boss, then defeat the final boss, you can choose that character! Also, if you finish the game without losing a fight, you can choose the final boss, Heihachi Mishima. If you play the game with him, all of your opponents are the eight new characters, and the last character is Platinum Kazuya. There may be a method of using him, but it is not yet known. What really makes this game special is the animation. There is much talk lately about animation frame rate on rec.games.video.misc. I don't know how fast Tekken moves, but I can say that it looks to me like the best animated game out there. Namco has obviously spent a great deal of time and effort into the character animations; the movement is very lifelike. When you see some of the moves in action, you may realize that Namco probably researched many styles of martial arts extensively. The throws the fun part to watch. One of Law's throws, he literally runs up his opponent's chest, jumps off of their shoulders- doing a complete backflip- and lands on their exposed chest. The graphics are also top notch. They use a hi resolution polygon-based environment with vivid colors. The music is also good, being standard Namco Tecno style (no complaints! =`)... All said and done, I love this game. I don't want anybody to think that I'm some kind of Virtua Fighter nut, either. The first VF hald nothing for me, and I'm barely getting into the second one. For some reason, these games didn't appeal to me. However, Tekken makes me very happy to own a Playstation. It may be true...Namco may borrow more than a little from Sega's games, but let's face it- Namco and Sega both make the best arcade games out there. Both companies are trying new stuff to make us happy, and I couldn't be happier. I look at it this way- there is no game out there that couldn't use a little innovation to make it better. Tekken is merely an innovation on Virtua Fighter, and that's good news for us! Is Tekken "arcade perfect"? Well, except for the missing character video at the selection screen (why?), I'd have to say this: PIXEL PERFECT BAAAAAAAAYYYBEEEEEEEEE!!! =`) I'm looking forward to many more arcade to 32-bit platform translations. This means NO MORE COMPROMISE IN QUALITY. Considering the price of Tekken in the arcade compared to the price of a Playstation and Tekken, you get one hell of a deal. I can't wait for PSX Ace Driver! Bottom line...If you own a Playstation, buy Tekken and make yourself and Namco happy. If you don't own a Playstation, buy both and make yourself, Namco, AND Sony happy =`). RATING: 8 out of a possible 10. 8 = Fine addition to a proven genre. -Tony
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