Tekken 3
Review from the Net (5/2/98)
My copy of Tekken 3 just arrived in the mail today(thanks Mark Hadland at Baysoft), and I have been playing it for the last hour and thrity minutes. I rarely got a chance to play Tekken 3 in the arcades, because of school and work, but from what I remember of Tekken 3 in the arcades the PSX version comes pretty damn close. The PSX version is increditable from the opening FMV to the small details of fighters opening and closing their palms. So far I have played all the way through a game with Eddy Goro(he is awesome, btw), and the quality of his closing FMV was just as great as the opening. The presentation of Tekken 3 is Namco's greatest work in my opinion, passing Soul Blade even. And whoever said Tekken 3's backgrounds are 2D bit-mapped is a damn lie(sorry kids!!!!). The backgrounds are 3Dand they look better than the ones in VF2 on the Saturn(you guys at Hardcore Gaming are wrong), I can't compare the backgrounds from Tekken 3 to Dead or Alive on the Saturn, cause I haven't played the Saturn version yet. Everything looks to be running in the PSX's highest resolution mode, Tekken 3 looks better than Soul Blade IMO, but Soul Blade's light-sourcing is still unmatched by any fighter that I have seen on the PSX, and only the light-sourcing in ONE dethrones Soul Blade IMHO. I should have my copy of DOA PSX in a couple of days, so I will hold off judgement of its light-sourcing and hoe it compare to Tekken 3 graphically until its in my hands. Tekken 3 seems to have more frames of animation than Tekken 2, cause it doesn't look as choppy as Tekken 2 did on the PSX. By far, Tekken 3 characters are more detailed and they aren't blocky as the ones in Tekken 2, and as I said in the beginning, the small details are in there. Like on Forrest Law's stage, check out the clouds in the background, and watch how the camera changes angles to veiw the wall with the dragons on its as it intersects. It is awesome. The music in Tekken 3 is even more awesome, its a mixture of rave and techno music. I did find some problems with Tekken 3, like how easy it is to breeze through the enemy AI. And Tekken 3 seems a tid slower than Tekken 2, does anyone else fell the same way? Also, the same characters from Tekken 2 has actually the same moves with a few variations in moves. For example, Law's double flip kick, he now also does a slighty pause kinda filp kick. I almost forgot to mention, cuae I'm not use to it yet, that Tekken 3 does have side-stepping and you can circle your opponents. It is God sent, becuse side-stepping just opens up all types of stratergy to be used in fighting. I don't want to hear Sega fans saying VF is more deeper than Tekken now. I also played Tekken Force(a Final Fight- style mode), I like that Namco though of us like that. I liked it, you can do the same moves in this mode like you do in regular fighting. And unlike most 2D side-scrolling punch'em ups, you can attack in angles, giving it a psuedo-3D feel. At first I was going to past on Tekken 3, because at first I thought it wasn't going to be enought of a leap over Tekken 2 PSX. But, I'm glad I brought it. And for $37, all the more better. Wish list for Tekken 4- *Beefed up AI *Only returing characters should be- Eddy, Jin, Xiaoyu, Hwoarang, King, and Lei.
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.