Tekken 3
Arcade Review from the Net
Namco's highly anticipated third installment to their Tekken series arrived at Namco's Wonderpark arcade in Milplitas, California. The machine was a very early beta version (rumor at the arcade was that it was only 60% complete). Only nine characters were selectable: Yoshimitsu, Ling Xiaoyu, King, Paul Phoenix, Forrest Law, Jin Kazama, Nina Williams, Lei Wulong, and Hwoarang. There were moves listed on the cabinet for a tenth character named Eddie Gordo (whose mug shot is featured in many Tekken 3 website previews. Basic gameplay remained intact from Tekken 2. It seemed based on my 6 hours of play on the machine that all of the old characters kept their basic moves. The hand-to-hand portion of the combat still consists of counter, major counters, and reversals for select characters. Two new features (which all characters have) are the side step and the quick rise. The side step is performed by simply tapping the joystick up or down once. This motion is contrary to the rumor that the dodge is a double tap as in Soul Edge. The quick rise is clearly a move put in to help characters who constantly get pummeled on the ground by the "run-in-and-kick-them-on-the-ground" type of style. If you press any button as you hit the ground, you will instantly bounce back up. Here is a breakdown of the characters (both old and new): 1) Yoshimitsu was the least played of the nine characters. I didn't notice any change in his moves, but the few people who used Yoshi only repeated a few basic attacks. He seems to look less and less human in every installment of the Tekken series (as opposed to King, who is looking more and more human). The skull face mask he wore in the first two games now looks like it is part of his head. It reminds me of the queen alien from Aliens or the caged alien in Indendence Day. 2) Ling Xiaoyu is a Chinese female whose outfits most resemble Pai's outfits in Virtua Fighter 3. I selected Xiaoyu the most, and got reasonably comfortable with her moves. Xiaoyu has at least three different fighting stances. The first is the standard, standing up and facing forward stance. The second is the standing up and facing backward stance (I'm not sure how I got into this stance). The third (my favorite) is a crounching stance. She plants her front leg straight out in front, and she bends backwards, putting most of her weight on the back leg. She has a different set of moves from this position, and she automatically ducks under high and medium level attacks. I don't believe she can block low attacks from this position (unconfirmed). I can't haven't used her enough to be able to fairly assess her strengths, but most of the moves listed on the cabinet suffer from a poor damage-to-move ratio. I'll post more after I play with her some more. 3) The new King seems to be based on the old King, not the old Armor King. He has a few new moves which qualify him as the most improved character (IMHO). He has a reversal, which is performed like Nina's (B+LP+RK or B+RP+LK). I only used it once, but others at the arcade reported that they could only seem to reverse kicks. King also has two new throws: He can throw opponents in the defensive crouch and he can throw opponents who are laying on the ground. I'm not sure about the joystick motions, but some reported that the crouch throw was D/F+LP+LK. It seems that King's LP, RP, LP combination (used to start his 10 string) has been weakened. The first two punch come out so slowly that he can almost be countered on reflex. 4) Paul Phoenix is still a very powerful character. He was my primary character in Tekken 2, and it seems that they haven't changed him a lot. He has aged well and now sports the middle-aged beard. His Phoenix Smasher (QCF+RP) is still very effective: It does close to 50% damage as a major counter. I noticed at least one new move: (QCF+LP) which does sort of a rushing elbow move that ends in a float. 5) Forrest Law is basically Marshall Law with a few more variations on the flip kick (like that's what we really needed: an even more unpredictable button-mashing Law). He was a pretty popular character. 6) Jin Kazama, suppposedly the son of the deceased Jun Kazama and Kazuya Mishima, has inherited moves from both of his parents. Based on how he was played, I can best describe him has Kazuya with the Can-Can kick and a reversal. 7) Nina Williams seemed almost completely unchanged. I could not discover any new moves with her. (In one of her outfits, she looks _exactly_ like Sarah Bryant in VF3. With tight black pants and a cut off shirt). 8) Lei Wu Long was very frustrating to fight against. He is still very fast, but he has some new moves which are difficult to see coming. He also seems to be drunk, as he swaggers exactly like Shun Di from VF2 and VF3. One guy had a 29 game winning streak using mostly three different attack, which varied high, medium, and low attacks quite quickly. (He was pretty upset when I eeked out a victory with Ling Xiaoyu to prevent his streak reaching 30). :) 9) Hwoarang is a derivative of Baek Doo San from Tekken 2. One interesting thing about Hwoarang is he can switch his stance (from right foot forward to left foot forward). Not only does he look like a boxer dancing around the ring, but he has different moves depending on which stance he is using. So how do the graphics compare to the old Tekken? I would say that the improvement from Tekken 2 to Tekken 3 is much greater than from the first to the second. The backgrounds seem to be contructed of polygons, but you can never reach them (i.e. no ring-outs). How is this accomplished? The ring in which the character fight is a scrolling, repeated texture, which always keeps the characters in the center. Unfortunately when the camera rotates around the fighters, you can see where the floor texture is sliding past the polygonal background. The character graphics are much improved: Nina's face no longer looks like it was constructed from Legos. The game is still running at a high frame rate (I assume 60 fps), so the character animation is as smooth as the first two. In summary: I would suggest practicing your Tekken 2 characters (Paul, Nina, Law, Lei, Kazuya, and Baek) because the moves and the 10-stringers are almost the same. I will post more information after I play the game again (probably on Monday). [MONDAY] I have logged another 10 hours of gameplay over the past two days on the beta machine at the Namco arcade in Milpitas, CA. Here are some more thoughts about the game: An interesting thing happened this evening. A local Tekken 2 player began to play Tekken 3 and amassed a 30+ game winning streak using Paul Phoenix. He used all of the same strategies from TK2, including his excellent counters and his many L,M attacks. About four or five people who were playing against became *really* angry that he was using TK2 strategy to play TK3. Earlier in the day a few Nina's dominated the machine with the same style of play popular duing the Tekken 2 era. These seasoned players, who were using characters they were familiar with, made it really difficult for me to learn the new character (Ling Xiaoyu). Conclusion: the old characters can be played using old strategies and Tekken 2 players have a big advantage. (There is no VF3 style "fuzzy logic" in TK3, AFAIK). I noticed a few people asked about the audio in the game: In the version we were playing, there was a very menacing announcer which really added a dark mood to the game. He reminded of the announcer from MK2, who always used to give me the chills. I didn't really concentrate on the music because the fighting sounds were much louder. (Wait until you hear Ling Xiaoyu's death scream for the first time: It practically can be heard all the way across the arcade). Many characters have new sounds: like Yoshimitsu's high pitched whine and King's increased number of cat-like growls. I'm not sure what to think of Tekken 3 yet. It is definitely a beautiful game (can it really be ported to the Playstation?), but I am concerned that the gameplay has not changed enough from Tekken 2 to interest new players. I will reserve judgment in this area until I get a wider sampling of gameplay. It is very likely that it seemed like we were playing Tekken 2 because that's the only way the players knew how. I tried to stir the mixture by playing Ling Xiaoyu (who is not a derivative of any previous Tekken character), but I was alone in my efforts. Most people stuck with Paul, Nina, Law, King, and Lei, using the strategies from Tekken 2. If I get a chance to play the machine again this week (before they take it away), I'll try to write a move list for Ling Xiaoyu. There are about 8 moves listed on the cabinet and about 5 or 6 that I've figure out. (Though I still can not find a 10-string for her). If you have any questions, please feel free to send me some email. -- Yuji Garett Higaki Sun Microsystems caballo@rescomp.stanford.edu yuji.higaki@eng.sun.com Department of Electrical Engineering Networking Products Stanford University
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