Tempest X
PlayStation Review from the Net
I just picked up Tempest/X3 for the PSX today, and thought I might add my non-flame 2 cents so that people might actually get an informed opinion about the game more than the bickering that's currently going on. I'm both a die-hard Jag fan _and_ a PSX fan -- I love 'em both, and they sit right alongside each other and get along nicely. I love Minter's game, and end up playing Defender 2000 on the Jag more often than most any PSX game... except for WipEout XL. In a nutshell, I really like both systems, and I'm happy to get games for either. I'm really happy to say that Tempest/X3 is an excellent game, even when compared with Tempest 2000. The visuals are greatly improved: the webs aren't just gouraud shaded anymore, they contain pulsating patterns and a subtle pattern of light spirals around the web. The designers of X3 rely on pixel-breakup less than Tempest 2000, replacing it with acid-tinged blasts of color cycling and larger but transparent solid explosions (!). The particle laser is no longer just a faster gun, but instead spiraled, multi-colored beams, and the "Excellent" message has been replaced by a huge Helvetica "Excellent" which scrolls all the way across the screen. The new translation never takes away from the look of Tempest 2000, it just does a beautiful job of smoothing out any rough edges that were present in 2000. The sound is also greatly improved: the redbook audio of the T2K soundtrack is pristine, compared with the grainy sound of the Jag's 4-channel cart based audio. The sound effects are beefed up as well, making them sound clearer and more distinct. Tempest/X3 or 2000 wouldn't be nearly as much fun without that killer techno soundtrack and the "Yes! Yes! YES!", and Tempest/X3 has it all. Here's the deal: the gameplay _is_ different... but I honestly can't decide which is more fun. All the adrenaline-rush of T2K is still there: the basic mechanic of spiraling around with so much flashing on the screen at once you have to play by intuition is still there, in spades. There's more enemies on the early levels, making the initial stages much more difficult than on the Jaguar (I always found that until the 50's, the Jag T2K was "extremely easy"). The "little devil" has been replaced by an enemy that you shoot that shoots right back: ultimately, that enemy isn't as much of a challenge as the little devil, and I can see why some would miss it. The superzapper also isn't as effective: where in T2K you could hit the superzapper and have a good chance of not being caught, Tempest/X3's Superzapper seems to work a little bit more slowly, so that you have to use it more methodically and less of a "last resort." The warp levels seem very similar, only a bit easier: the PSX pad is easier to handle for these levels, while I'd say that the Jag pad is easier to handle for the main game. So, the question is: is Tempest/X3 as fun as T2K? I absolutely think so. The worst thing about Tempest/X3? It doesn't go "Ehksehlent!" each time you choose an option from the main menu. >sigh< ;) Anyway, it's really a good translation, and while the gameplay is different, I feel that it's just as good in most respects -- the vastly improved audio /video and seemingly larger number of simultaneous enemies will make it my Tempest of choice... but I could see why Jag owners wouldn't be that excited. For any PSX owner who doesn't have a Jag, though, Tempest/X3 is a must have. Dave Cowen (esch@fische.com)
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