Ten Pin Alley
PlayStation Review from the Net
I wanted to say that Ten pin alley is the best game so far for any game system or computer. However there are several concepts missing which make bowling in real life different from the computer game. (Note that there hasent been a computer or console game that actually captured these vital components of bowling, and sad to say, includes this game.) Some of my credentials are as follows. I've been bowling for 20 years. I have bowled in leagues in 4 different bowling associations, at least 20 different centers in those associations. I have been PBA Eastern regional member for 7 years, and have claimed 1 regional title. I have bowled with the best bowlers in the country such as Bob Learn Jr, Pete Weber, Bob Spalding, and the rest of the Eastern Regional bowlers (yes, I think the Eastern region is the best). My highest series is 847 and have bowled a few 800 series and 300 games. My highest ABC sanctioned averages in a season are as follows: with plastic balls was 226, Urethane 228 and resin 233. I am proud to say on Feb 23, 1994 I anchored the Hurst Bowling team which shot the 3 man team world series record of 3868, beating the 1958 Budwiser team record score of 3858. (We still currently hold that record) The Good: Very good graphics, the best of any bowling game to date (consoles), realistic pin action (very well done, most realistic i've seen), realistic ball movement between the different kinds of balls (plastic skids further than Urethane or Resin, also done well). Realistic sounds just about cover everything that goes on in a bowling (except cursing). The only thing missing is pot games and beer. The Bad: About the game, the key ingredient to bowling which all programer's cant seem to simulate is lane conditions and ball reaction to those conditions. (Scratch level bowlers will agree with me). This is the largest part of bowling and the ability to adapts to these conditions is what seperates a pro from an amature. Every bowling center in the country conditions (oils) its lanes, each center is different because of different lane surfaces, lane oils, and the way the oil is placed onto the lanes. Once the conditioning is done, it remains on the lanes till bowling starts, depending how much oil, where its placed, and the type of bowlers bowling, equipment (balls), determines how the oils are either absorbed or moved around the lane surface. This is where Ten Pin Alley lacks. There is usually some area on a lane where you can throw your ball to give you higher scoring than in other parts of the lane (creating an area for higher scoring and more forgiving on you as accuracy is concerned). The controls in Ten Pin kill the game. Sorry, real bowling is not this touchy. The controls are too touchy which cause you to be inconsistant enough that it makes you want to give up playing. In the real sport of bowling, you can have minor differences in arm swing, ball speed, and spin and still give you a respectable result on the lane, in Ten Pin Alley, if you are off a little, you can release the ball in the air, in the gutter, or so far off your target giving you a couple pins. Another concept missing is in tournament or league play, lanes are conditioned to hook more towards the outside part of the lane than the inside part. In real life, depending on the amount of hook you want, you take a resin or urethane ball and throw it to the outside part of lane to get it to react (hook), if you want to throw less hook, you would release the ball towards the inside part of the lane. Of course this is house dependant, but generally most tornaments or leagues are conditioned this way. In Ten Pin alley, you can score better if you throw a straight ball, in real life, its the total opposite. You need a good amount of spin (roll or hook) on the ball to be effective and score higher. Sorry, straight balls dont outscore hook players, if this was true, the PBA tour would consist of all straightballers. The End: Overall, I would like Ten Pin alley programers to talk to PBA tour members and league bowlers for their input. They need alot of improvement in the game play of bowling. Even though Ten Pin Alley fails to capture the sport of bowling, its still alot of fun to play, especially with 2 or more people. I give it 3 stars out of 5 -Brian Snear- Biggun@prolog.net
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.