Tokyo Highway Battle
PlayStation Review from the Net
Well, nothing too special here, just your stock Ridge Racer graphics with a few minor improvemnts. First of all, there are a lot of buildings, tunnels, bridges etc... It does nothing for the gameplay but it's nice to look at. The game runs VERY smoothly with barely any slowdown. The slowdown occurs ONLY when you are driving on the external view when LOTS of other cars are on the road at the same time which rarely, if EVER, happens. The cars in this game don't give you quite the same feeling of speed as Ridge Racer does because the ground textures aren't done as well, but you feel MUCH faster when you are passing other vehicles and have your car souped up all the way. When you pass speeds of 260km/h, the game will be a little faster than RR with the black car at 181km/h. The game does change from day to night which is cool, but the sky texture is VERY low-res. As for the technical aspect of this game it's not perfect, there is NO pop-up which is good because you can see vehicles all the way down the road. The same problem in RR is apparent in THB. When you drive you can see white lines in between the polygons and texture which create the road. These white lines are the lines between two vectors which indicate where the specific road piece ends. This "white-line effect" doesn't happen too often, but it's there. SOUND FX The sound effect are sparse and few... The engine sound is a sampled wave file so the ever increasing engine BUZZ sounds like a REALLY large bee, however, it is still better than RR. When you drift, the sound effects of the tires screeching are horribly unrealistic. The only REALLY cool FX in the game is when you run over metal plating which connects the roads on which you race. The "bump" sound is VERY solid and sounds real with a SUB... The sounds aren't great, but they are synchronized well and ad to the gameplay. MUSIC The tunes are rock/techno/mellow. At first it was annoying, but they catch on very quickly. For JALECO's first driving game, it ain't half bad. CONTROLS The controls are varied and take some time to get used to. There is no analog support so I didn't bother to use my Mad Catz. The cars handle quite well but the control is not nearly as sensitive as RR. It's much less forgiving, hence: NO ANALOG. The controls are responsive but when you drift, can sometimes be annoying as it is hard to pull hard left, then right or vice versa. RR has better controls but this game is still playable. ARTIFICIAL INTELLIGENCE The AI is okay, just like any other driving game, the cars RARELY screw up. The OTHER cars on the road will turn towards whatever direction you are trying to turn to... simply put: they cut YOU off, but not the computer controlled car. A simple way to avoid this is for example: if you want to turn to the right of a car/bus/4x4/whatever, stay towards the left of it till you near the car. AI CF (CHEAP FACTOR) The computer cars are pretty damn cheap as they drive. If they are all the way on one side of the track and they are blocked in front, they will "MAGICALLY SKIP" to the other side of the screen just to get around the other vehicles. Also, when you race the last driver, he will drift like HELL, but he NEVER loses speed and NEVER hits ANY WALLS unless of course, you run into him. The AI CF is pretty standard for this type of game Graphics: 70% Sound FX: 60% Music: 75% Controls: 70% Artificial Intelligence: 65% AI "Cheap" Factor: 70% Gameplay: 75% Realism: 75% Options: 90% Replay Value: 86% Rent or Buy: Buy Resolution: Low-Res Version: Original CD Language: US English0 Alternatives: Ridge Racer, Ridge Racer Revolution, F1 - James Lau
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.