Tomb Raider 2
Review from the Net
Lara's back. What a suprise to us all. Of course, this time around, she's pulled a game with her that's amazingly better than the first one. Tomb Raider 2's plot is built around the legendary (fictional) Dagger of Xian. Don't ask me how to pronouce that, I don't know. Anyway, the stories say that if you thrust the Dagger into your heart, you are given the power of the Dragon. Lara, for some reason, wants that Dagger. I guess she thinks she's not buff enough. Anyway, she's not the only one who wants the Dagger. A mysterious cult is also searching for the Dagger, and it's pretty much Lara versus them. She'll visit such exotic areas as Tibet and Venice. So much for Tombs; after all, you visit exactly 0 in this game. However, Lara has some new tricks, such as a Grenade Launcher (very fun), a M-16 (Wow!), and some new physical stunts to help her out. But how does this game stand up to #1? Oh, it's better. Much better. STAGE 1: Graphics -------------------------------------------- I always thought the graphics on Tomb Raider 1 were damn good. They're even better here. The dark browns and greys of the First 'Raider seemed a little bland. Plus, indoor stage after indoor stage got a little tiring. So much for that! A large palette of colors are shown in Tomb Raider 2. Venice is decked out in many colors, with the buildings being yellows, reds, blues...very nice to look at. The Sunken Ship levels are mostly blue, but the occasional red carpeting and the yellow tables fix the monotany. And as an added bonus, there are levels outdoors! The Venice levels are all under a "sunsetted" sky. This adds a real atmosphere to the game. Don't think that all of the levels are indoors though; the Sunken Ship and the Oil Rig levels are indoors. Another upgrade, probably one of the biggest, is the light sourcing. When you light flares or shoot guns, the light appearing around you is truly stunning. But other than atmosphere and colors, the same great complements from the first game remain; outstanding 3-D art, and the water hasn't changed -- I don't think I could have been made better. Did I mention that Lara looks even greater? They actually added her long hair to this game, which sways back and forth; very impressive. Now Lara is composed of twice the polygons than in the first one, and doesn't look nearly as jagged anymore. Same for your enemies. The human fighters look great, and move realistically. The tigers have stripes; which was missed from the 1st adventure. However, a complaint from Tomb Raider 1 has also returned; polygon clipping and breakup, along with a few more annoying polygon problems. The same polygon clipping problem (Clipping is when polygons appear to separate, or breakup) returns; it is especially noticeable in level 1. When enemies fall down dead on an incline or off of a drop, they hover -- it looks like a strange levitation magic trick (Usually generates more of a laugh than a groan). You can walk right through some opened doors, and always through unanimated sprites and dead bodies. If had Core would have fixed these problems, I don't think the game would be changed that much, but it would take care of the one major complaint of critics. However, the overall graphics are excellent. They are a total joy to look at. ---------------------GRADE: 8 out of 10 (clipping problems) STAGE 2: Sound ------------------------------------------- Tomb Raider 1's sound was always interesting to listen to. The padding of her feet, the echos of a large cave, the sudden stressful musical interruptions...it was done perfectly. However, I thinked they have loosened up a little for this sequel. While the music remains well done and still sounds great, some music cues aren't quite correct. They even carried over some tunes from the First Game. Most of the time this is okay, but the "Echoing Cave Noise" should not be heard while traversing a hallway in a Sunken Ship. A large area, yes. A hallway? I could've swore a heartbeat could be heard in a couple levels. Another gripe; when a music track is playing, and you pick up a secret, the "Secret Sound" cuts in on the music track (both of which are played off of the CD)...and after the 3-second SS is finished, the music doesn't kick back in. "But what about the sound effects?" Well...they've gotten worse. Lara now makes an even more erotic "uhhhh" sound when you lift her up, but I guess that comes with her new voice (Yes, she has a new voice. More Britishy.). A growling tiger almost sounds like a flushing toilet, and when Lara has grabbed onto a ledge and is moving sideways on it -- this is the worst -- it sounds like papers are being stapled. When she rolls, the nice crunchy earthy noise from the first game is reaplaced by a "bonk bonk" noise that sounds like she's rolling on wood. However, the crows, human grunting and voices in the movie clips are excellent, as the gunfire on all the weapons (The grenade launcher makes a deep "thunk" when you load -- always fun to hear!). Overall, I guess the sound pretty much evens out to be very atmospheric and great to listen to. ---------------------GRADE: 8 out of 10 (music cue problems, odd sound effects) STAGE 3: Controls ------------------------------------------- It couldn't be easier controlling Lara in this game. For those of you who played the first game, nothing has changed. The only thing changed for the control pad is that L2 now does a flare and L2 is used for side-stepping. However, for those of you who haven't played the first game, you have nothing to worry about. Running, jumping, shooting, rolling -- it becomes second nature in no time. A fun and (re!)playable tutorial level is availible when you boot up the game to make sure you cover all areas. Scared of walking off edges? Hold the walk button, and Lara will creep up slowly to the edge. Need to look up? Hold the look button, and you can peer any direction you wish. Of course, the best part of Tomb Raider 2's controls are the jumps. Jumping a huge gap, just to barely grip the other side is as easy as 1- 2-3; if you jump correctly (Explained in the tutorial). A new jumping manuever allows you to switch directions in mid-air. Blasting bad-guys couldn't be easier than jumping and switching directions in the air, only to land in back of them -- pumping out lead the whole time. Very, very nice. Hoo ha! ----------------------GRADE: 10 out of 10 (outstanding!) STAGE 4: Fun Factor and Replayability ------------------------------------------ This is the category that overthrows then all. This game is SOOOOOOOO much fun to play. The whole hunting, swimming, searching, jumping, shooting, sneaking, raiding aspect of this game just plain rules. You will NOT have an easy time putting this game down once you start playing, because you'll be so thrilled to find out what lies around the next corner. Tomb Raider is BUILT on the Fun Facter aspect? Replayability? How does tromping through any level again with all weapons and infinite ammo sound? How does blasting 40 guys in a level to pieces with a grenade launcher sound to you? This is some DAMN good stuff. ----------------------GRADE: 11 out of 10 (I couldn't resist!) SUMMARY: ------------------------------------------ If you liked Tomb Raider 1, you should NOT be waiting to get this game. RUN to the store, quick. If you have NOT played Tomb Raider 1 or 2 yet, RUN RUN RUN to the store. You have NO IDEA what you are missing. This is the best adventure game of the year BY FAR!!!! OVERALL VIEW OF SCORES: GRAPHICS: 8 SOUND: 8 CONTROLS: 10 FF&R: 10 OVERALL : 9 (GO GET YOUR COPY NOW!)
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