Tomb Raider 2
Review from the Net
Like so many other Playstation owners, I rushed out to buy this game the day it was released, eagerly anticipating my much-needed fix of Tomb Raider action (after having played through the first game twice). Let me say right up front, I wasn't disappointed. Eidos has come through for us in spades. First of all, the fundamentals of the game haven't changed -- which is a very good thing. You're still guiding Lara Croft through vast, spooky, extremely varied environments, narrowly making harrowing jumps, blasting enemies (with the same auto-locking firing system), throwing switches, finding keys, and collecting ammo and medikits. Now on to the differences... The first thing you notice is the beautiful CGI-rendered intro. There's some thin plot about a Dagger of Xian, an ancient sacred artifact (what a surprise!) which, for no obvious reason, Lara seems to think is worth risking life and limb to acquire. The intro provides you with a lot less plot than the first game, leading you to wonder if the whole plot wasn't tacked on after the game was mostly finished. But hey, if we wanted plot, I suppose we'd be reading a book or renting a film. On with the show. Next up is Lara's House, the "training" level. This has been enormously expanded from the first game, and believe me, you'll want to play through this to get the hang of Lara's new moves. First, climbing -- yes, Lara can now climb up sheer surfaces, but only in certain places, which usually look something like ladders or pockmarked cliff faces or something of the sort. This is remarkably well implemented, and integrates into the game quite nicely. The other new move is the ability to slide down zip-lines by grabbing a conveniently-placed handle and holding on for dear life as you zoom down the wire, quite a dramatic experience! The outdoor training course in Lara's House gives you plenty of opportunity to practice these new moves, as well as the usual assortment of jumps, running jumps, and hanging from ledges. There's a touch of cute humor as Lara's butler hobbles around the house and grounds with a tea tray, following you diligently (too bad he doesn't give the obstacle course a try!) You'll notice that the graphics are generally of the same style as the first game, but with even more texture variety, and more detailled modelling on the characters (especially Lara -- woo woo!) A nice addition is the dynamic lighting engine. In many places you'll have to use flares to light your way, and the effect is stunning. You can even light a flare and throw it down a shaft or hallway to light your way! Once you're on to the actual game, you'll notice something which at first gives you a sigh of relief. No more save crystals! Yes, you can save at any point in the game. However -- and it's a big "however" -- Eidos has upped the difficulty factor of the game significantly to compensate for this. Even if you were an ace at Tomb Raider 1, you'll find yourself saving your game after almost every completed jump. Luckily game saving is accomplished quickly so it doesn't really get in the way of the fun. The levels themselves are huge, beautiful, well-designed, and extremely challenging; Eidos have really outdone themselves. You'll be running through caverns, the Great Wall of China, Venice, an abandoned opera house, a sunken ship, a monastery, and more. Oddly enough, no actual "tombs" are to be found, leading a friend of mine to joke that the game should have been called "Shipwreck Raider", due to the profusion of almost-completely-underwater levels. The outdoor levels (yes, many of the levels actually take place outdoors) are very well done; beautiful, believable skies, and large outdoor areas to run around in (the Tibetan Foothills in particular are quite convincing). A major modification to the game is in the enemies department. The traditional Tomb Raider assortment of jackals, apes, and lions are few and far between here; most of Lara's enemies are human, and far more dangerous. From thugs with bats to thugs with pistols to, er, well, thugs with other guns, they're all well-rendered, angry, and gunning for you. Lucky for you, you'll have some new weapons with which to dispose of them. For one thing, you start with the shotgun as well as your infinite-ammo pistols. Available for pickup throughout the game are Uzis, automatic pistols (a beefed up version of the magnums from the first game), an M16, a grenade launcher (it blows your enemies into little chunks of meat!), and a nifty harpoon gun for shooting the various underwater enemies. Yay, violence! Another new twist is the (occasional) ability to drive vehicles. You get the chance to pilot a speedboat and a snowmobile, and believe me, when you get these, you'll be whooping and hollering and careening around the level running over the bad guys like some kind of drunken redneck with a brand-new monster truck. Now on to the (few) beefs I have with this game. First, there is a significant frustration factor here, as many of the puzzles will have you scratching your head for hours trying to figure out what *this* switch just did, or where you can use *that* key. It's not unbearable, though, and after all, mind-bending action puzzles are what Tomb Raider is all about -- don't do what a friend of mine did and play through the game with the strategy guide on your lap, you'll be cheating yourself out of half the fun. Second, the lighting. Eidos seems to have taken advantage of their nifty new lighting engine by making many, many areas of the game VERY dark, forcing you to use your precious flares (or the muzzle flashes from your guns) to light your way. For me, this got old pretty quick, and I found myself cursing Lara's lack of foresight in not bringing along a flashlight. Finally, the plot; it's very thin, and the cut-scenes (both CGI and realtime-rendered) while interesting, didn't seem very well thought-out. However, these problems are minor. Overall Tomb Raider 2 is a marvellously challenging, action-packed, brain-teasing FUN game, a worthy successor to the revolutionary original. If you loved the first one, well, you've probably already bought this one. If you didn't, of course, odds are good that you won't like this one either, as it's basically more of the same. If you never played it, I do highly recommend this one, but be prepared for a serious challenge that will keep you busy for many, many hours. ----- review by Dan Burford gilmore@netacc.net
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.