Tomb Raider
PlayStation Review from the Net
Tombraider is the first of it's kind on the playstation. A 3rd person 3D adventure/platform/shoot'em up. It has been compared to Supoer Mario 64, but it's a very different feel. More adult, harder edged and in some cases scary. There's nothing like the sound of a giant rat, gnawing on your leg to raise the hairs on the nape of your neck :o) I've been playing it since I got it on Friday night. The *whole* weekend. I have no life :O) So far I'm one level away from the end of the 2nd world in the tomb. Graphics Aztec World: 8.5 this is only after seeing the graphics in Roman world. You think these are good wait until you see world 2. Graphics Roman World: 9.0 Oh my god, wait until you see the amazing, God Room and Cistern Levels. The sense of scale is incredible. The programmers have implemented a fantastic sense of depth. When you stand by a ledge and look down you really feel your hundreds of feet about the ground. Awesome! The have a really clever shading algorithm that has to be seen to be appreciated, that completely avoids pop-up by shading the backgrounds up from darkness. Graphics Overall: 9.0 As has been mentioned. There is glitching on some of the rendering. Especially when you walk into objects; Sometimes the camera angle is suspect, but lots of use of the look key allow you to make up for it. Occasionally movable blocks get this weird grid affect near the base, that looks like a cheese grater, and your character appears to sink into the blocks, but overall the engine is superb and very fluid. On very complex levels Like the cistern, you get occaisional slow-down in the rendering, but this is with full water effects and the beautiful and detailed scenary. Animation: 9.5 This game has some the best animation I have ever seen in an interactive video game. I read somewhere that none of the movement was motion captured! Gods! they have great animators at Core. Music+Sound: 8.0 Sounds affects are almost scary. When a wolf comes jumping at you, to the howls of pain as you dispatch the foul critters it all makes you spine tingle. Only spot music effects, but they add tension. They're spooled directly from the CD and sometimes they're not appropriate. It might have been better if they'd been context based as in Resident Evil, but the CD audio quality is excellent and atmospheric, with very a indiana jones feel without being plagaristic. Control: 9.0 Core has implemented a fantastic context based interface that rivals some of the best Japanese efforts. This is how console games should be done! I've played the PC version briefly too and it works exactly the same way on there (but not as nice looking without acceleration). While the ring based object selection interface may be inspired from Final Fantasy, it is well implemented and does not interfere with gameplay and becomes very natural to use in a short period. The best thing about the in game control is that it's 100% consistent. It doesn't require the agility of a chimpanzee to use and you always feel as if you've accomplished something rather than being frustrated by poor control implementation. It's a joy to use. Gameplay: 9.0 The gameplay is awesome. The people who designed the levels deserve much credit. They are inventive, challenging yet not too frustrating. Puzzles tend to be logical and rewarding to complete. It's all been carefully paced and is not frustrating. I haven't yet been stumped by a show stopper and any time I do get stumped it's usually something I overlooked right under my nose. One of the things I liked was that after initial loading there never appeared to be any further disk access even for scenes where you are shown a door being opened somewhere else. That gave it a really fluid feel. Kudos to the programmers for leaving dead bodies lying about too. It really adds to the atmosphere. Perhaps the most annoying thing I've discovered so far is that in certain sections in the Roman world you are attacked by the enemy tombraider and you are not allowed to kill him even if you will him with enough lead to stop a rhino. Oh well, I guess the plot is more important than satisfaction. Tip: just hurt him enough to make him go away. Don't waste precious ammo on him. Depth/Logevity: 9.5 Well after 20+ hours of play, I'm still at it. I would have to say that I've gotten good value for money. The learning curve is just right. Easy to get in to and then more rewarding as you push Lara to do crazier and crazier things in pursuit of one more secret. It's the fantastic level design that keeps you playing. After a while jumping and leaping can get a little dry, but wanting to see the next challenge is what pulls you along like a donkey after a carrot. I think the replay value has also been very well implemented. After completing a level you are free to do it again and this time with style. I still haven't discovered all the secrets and some of them are so devious... Overall: 9.0 Core Designs console background is obvious. The *know* how to design a console game. They've taken elements from some of the best designed games in the world and created a something which is a shining example of how to do it right. This is what Crash Bandicoot should have been. It's awesome! yanfali@corp.hp.com
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