Battle Arena Toshinden 2
Review from the Net
I finally got a chance to play it, after all th posts in the past few months by people who got it via import (as a sidenote, I think most games aren't worth getting in import just to save a few measly months, but that's just me). The game pretty much proves that developers pay a lot of attention to newsgroups as Playmates stuck with Japanese dialogue in pre and post-bout boasts. No doubt the reason for this was because of all the moaning and groaning from players when the original was released and the speech was changed. Well, I wish they changed them in this instance as well. Nothing is more annoying then hearing them talk in another language, and the whole situation is stupid anyway. These aren't original imports so the novelty of having foreign dialogue is actually pretty much lost. Sony, in my oppinion, did an amazing job with the American dialgue in the original Toshinden, and that moron-idiot at GameFan Nick Rox had the audacity to downgrade his score on the American release just for that. Anyway, that's beside the point. The gameplay is better and a lot more calculated than the origonal version, but doesn't give the importance of multi-combo hits its just due. There's no combo counter and it seems kind of silly not to have one these days. The moves on the original characters have essentially remained the same with some incredible additions like charging attack moves, which instantly give a new dimension to the game (you'll find yourself jousting with an opponent more than once. Great fun). New characters are really cool and original. My favorite is the female cop who has been designed in so much detail that it's surprising she doesn't flicker on the screen. Seeing is believing. All the character have excellent moves and proves that Sony's third party companies have enough talent to bring Sony through the wars this fall. The music, on the other hand, was pretty bland. They should have stuck with motifs that are close to the original. Mondo's BGM in the original was classic and, in some ways, haunting. They're run-of-the-mill in the sequel. A shame, really, since the BGM was one of the original's strong suits. The backgrounds are even more ambitious than the original's, as Takara replaces the bitmaps from the first game with 3D constructs. They look really well done and you'll be surprised. But if you've ever played Zero Divide, you probably won't start a Jihad over them. Playstation games have looked this good before too. One of the annoying things (nit-picking) is the start-and-stop of the musci between rounds. I don't know if it's intended or the system need to re-access bewteen fights but it's hard to get used to if you've been playing BAT since Sept. 9th. The health-bars flicker a bit, but I honestly didn't care. For all the graphics and slow-down free fighting I was enjoying, I expected something REALLY minor to give. You won't care, trust me. It's not like Tekken where players were wondering why. This game is technically more ambitious than Tekken (not in terms of frame rate, mind you, but with regard to camera angles and speed) and while some may enjoy the Tekken fighting engine more, some might be hard pressed to ignore BAT2's prowess. I think it just plain looks better than Tekken (yeah, I know there are Tekken purists here. I've got my flame-suit on and my back to the wall. AND I have my four-leaf clover in my pocket). Bottom line: Definitely not the ultimate fighting game, and some prodcuction values could have been added to wow the player even more, but you should at least rent it to see if the new gameplay and graphics are what you've dreamed of. Is it a contendor for your fighting game dollar this summer? Absolutely. I had a lot of fun with it, and while it isn't the most distinctive, it commands respect. -- Net-Surfer Chris.
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