Battle Arena Toshinden 2
Review from the Net
Battle Arena Toshinden 2 for PlayStation $49.99, Best Buy, Richfield, MN Overall: 7.6 (of 10) The first Toshinden, along with Ridge Racer, made me happy to own a PSX. It was, for me, the perfect fighting game, mixing the fantasy moves of Street Fighter with motion-captured characters and true 3-d movement. For, me its problems were: -Really annoying slowdown, especially on Eiji's level -Bad character matchups; I really enjoyed Ellis, but she had such lo-power hits -No "pouncing a fallen opponent". VF, Tekken and Zero Divide really spoiled me. Well, with this sequel, Takara/Tamsoft have addressed each of those problems. But, they broke a some other stuff in the process. First, my big gripe. The US localization team should be lynched. One of the finest parts of the original Toshinden was the international flair; U.K., Turkey, USA, France, Russia, etc. The accents, cheesy and stereotyped as the were, really added to the feel. Now, for some STUPID-ASS REASON, everyone speaks Japanese. This does not "add to the intrigue"; it does, however, say loads about how LAZY Takara/Playmates programmers are. However, the Tamsoft team (my apologies if I've assumed the wrong company roles...) deserves kudos for designing a great Japanese fighting game. Graphics: 7 The characters are more detailed and refined; some have improved (Fai's new look rocks!), other worse (what's up with Ellis' nasty skirt?); overall they are better than the first, yet don't equal Tekken or Zero Divide. I know, "they're light sourced, though". Sure, the lighting IS a neat gimmick, but it really doesn't do much to improve the look. What really disappointed me were the backgrounds, many of which are more pixelated than SNES games (certainly not as clean as K.I. for SNES). The 3-D effects are not as impressive as the first, and the animations (waves crashing, clouds, big weird insect) really don't do much. These improvements (light sourcing and heavily animated backgrounds) may technically impressive, but if the don't significantly enhance the game, why bother? Animation: 8 No one will ever call Toshinden 2 smooth; it pales when compared to Tekken/VF/ZD. But, I have yet to experience any hint of slowdown. Instead, the game moves quicker than anything else out there, while still maintaining some fascinatingly original motions. Each character's movements are distinct and wicked cool. Sound: 2 Really disappointed. The punch/swipe/kick sounds are the same as the first (which were ok). What really blows here are the music & voices. The music is dull & un-inspired. And the voice-over... This is an AMERICAN release! Last time I checked, we spoke ENGLISH here in the States. The Japanese language may indeed be beautiful, complex and lyrical, but I DON'T SPEAK IT, and I don't plan to learn it. I would have ordered the import version if I didn't mind Japanese voices; I DO mind, which is why I wait for the US releases. This REALLY SUCKS, Playmates/TAKARA. Control: 10 In a word: perfect. I've always preferred the classic Street Fighter approach to special moves, and this one performs flawlessly. The 3-d dodges are still amazing, and response is quick, predictable and precise. Nuff said. Character Design: 10 Again, beautifully executed characters. My complaint from the original Toshinden seems to have been addressed, at least with Ellis. Each character has a nice balance of special movers, yet retain the individuality. However, after only 4-5 solo hours logged, this could change. So, its a 10, with the potential to fall. The special moves themselves are really something, and add immensely to the strategic nature that Toshinden was famous for. Example: Eiji is doing his dive-bomb sparkle kick (again, I don't speak Japanese), and he's coming in right over my Fai. I panic, randomly wiggle the joypad & hit a button, and Fai drops to his back and shoots a Magic Sphere straight UP! Wow. Each of the characters now seem to have similar directional attacks. Game Mechanics: 9 Load times are acceptable. Still not as fast as Tekken, but it bests the all-time loosers: MK3 and SFAlpha. Plus, continuing after getting trounced does NOT require any load delays. Menu structure is basic, but very usable. The only flaw: why have hi-score tables if you can't save them to memory cards? Do I like it? Am I glad I bought it? Yes. The gameplay DOES rule, and it addresses all my complaints with the original. That being said, I'm going to SERIOUSLY consider ignoring these so-called "American Releases" if more distributors start pulling this charade in future "translations". -EA (Erik Anderson, e-mail at erikandr@winternet.com)
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