Battle Arena Toshinden 3
Review from the Net
SYSTEM: Sony Playstation (Japan)
TITLE: Tohshinden 3: The Final Battle
GENRE: 3D Fighting
DEVELOPER: Takara of Japan, Tamsoft
PRICE: 5,800 yen
AVAILABILITY: - Now in Japan -
FEATURES: 60 frame mode, 32 characters, enhanced battle engine
EDITOR: Iwata Shoji ("Sato" on the Next-Gen Palace Chat Forum)
1. [Let me start off by saying...]
Throughout the past 2 years ever since Sony released the PlayStation
gaming console, Takara & Tamsoft of Japan have released several
titles in the line of the famed Tohshinden series. The original
Tohshinden was indeed one of the premier titles to showcase the
PlayStation's 3D acceleration within the fighting genre in Japan.
Since then, sequels and spinoffs seemingly followed, only to envoke
uncertainty and dismay amongst many gamers, particularly noticibly
in the states - mixed opinions of the series were without a doubt
evident...
Now, Takara/Tamsoft have released the 3rd official installment of
the series, featuring more characters, moves, and features than ever
before. Although this may sound all too familiar for those of you
who purchase sequels of every other 3D fighting game out there on
the market, Takara/Tamsoft have finally done most of their homework
this time around -- Now why do I say "most of their homework"? -
- well, there is always room for improvement, regardless of how great
a game can be...
2. [Okay, enough babbling - What are some of the features?]
o 60 frame mode & 30 frame mode: You will now have the option to
choose between the 30 frame mode
for enhanced graphics and higher
texture quality or the 60 frame
mode for smooth, fluid animation.
o 32 Playable Characters: 10 old characters, 18 completely new
characters, and 4 secret characters.
o EIJI o LEON
o KAYIN o TEN COUNT
o ELLIS o ATAHUA
o GAIA o TAU
o CHAOS o SCHULTZ
o RUNGO o ADAM
o DUKE o BALGA
o TRACY o RACHAEL
o MONDO o TOUJIN
o SOFIA o ZOLA
o NAGISA o VERMILLION
o DAVID o JUDGEMENT
o SHIZUKU o MISS TIL
o BAYHOU o CUILING
(Secret Bosses) o ABEL o VEIL
o SHO o NARU
o Those characters in Col. B are alter-ego counterpart
characters of those in Col. A, similar to that of the
Tekken series. In order to access the counterpart
characters, you must beat the game with the characters
in Col. A. For example, beating the game with EIJI
will give you access to LEON.
To access SHO, you must beat the game on the hardest level
without losing a round with any counterpart character in
Col. B.
To access ABEL, you must beat the game on the hardest level
without losing a round with SHO.
To access VEIL, you must beat the game on the hardest level
without losing a round with ABEL.
To access NARU, you must beat the game on the hardest level
without losing a round with VEIL.
o "Hiden-Hissatsu Waza" (Desperation Attack)
- As in the previous series, when your life gauge is
flashing red at low health level, you will be able
to unleash your character's final devastation blow.
o "Kyo-Kyoku Boogi" (Overdrive Attack)
- As in the previous series, the overdrive gauge will
enable you to unleash your character's special
overdrive attack when the bar is filled. Variations
of the overdrive attack can be executed, depending
on the charater and the position of the character(s).
o "Shin-Hissatsu Waza" (Hidden Rage Attack)
- As in TSD2, the various characters have hidden
rage attacks, not mentioned in the manual.
For example, pulling 2 "dragon-punch" motions
and a strong punch will enable EIJI to unleash
the enhanced fireballs.
o Soul Bomb
- A completely new special attack, pressing the
Square & X button will unleash a flurry of energy
waves from your character. You can use the
Soul Bomb attack 2 times in a 1 round match,
4 times in a 2 round match, and 5 times in a 3 round
match.
o Wall Counter
- When Kicked/Punched towards a wall, you can bounce
off the wall & ricochet attack your opponent by
tapping the Triangle button, or press the Circle
button to bounce back to safety.
o "Tohshinrengi" (Chain Combo Attacks)
- Taken directly from the Tekken series, a series of
pre-determined combo attacks can be executed by
tapping the various buttons accordingly.
Many variations of the chain combos are available
for every single character.
o Reversal Attacks are now available - press any strong
attack button at the same time as the opponent's attack
o Ring-outs have been removed completely, as every stage is
encased in a room or area with limited boundaries. Some
may see this as a restriction, but there lies many
possibilities with the ability to bounce off walls &
ceilings...
o Throws have been simplified, as you now only have to press
the Triangle+Circle buttons to initiate a throw. You will
still have to be close though...
o Evading/Rolling - can be executed now like the original
Tohshinden by tapping down twice, or like TSD2 by pressing
L1 or L2.
o Taunt your character by pressing the select button
3. [Okay, How are the graphics then?]
o Depending on which mode you choose, 60 or 30 frame mode,
the graphics will immensely vary. Choosing the 30 frame mode
will enable all the graphical features - however, some may
still feel that the smoothness of the animation may lack
definity and that the attacks may react too quickly for a
convincing response, similar to that of the previous installment
of the series. However, nonetheless, the control has been
tightened to possibly compensate for this.
The 60 frame mode is indefinately a sight to see, as all the
character's movements and attacks are animated with distinct
fluidity, although not as apparent as Tobal No.1. However,
to compensate for the increased level of animation, the
background textures are heavily simplified, as are the textures
mapped onto the characters. The polygon count of the characters
have been reduced a bit too, although nothing to really gripe
about. Truly an unexpected treat for gamers...
From an overall perspective, the graphics of Tohshinden 3
seems to be convincingly detailed and well defined. Without
a doubt, the graphical presentation of the game excels beyond
the previous Tohshinden installments. However, for those of
you who disliked the overall character designs and appearance
of the game from TSD2, will probably not be satisfied once more...
4. [What about the gameplay? Will it last as long as my money's worth?]
o Due to the overwhelming number of characters featured in
Tohshinden 3, many of you may find it appealing to finish the
game with a certain character in order to gain access to another.
Remember, you have to finish the game exactly 18 times to get
access to all 32 characters. Now, will you get your money's
worth with Tohshinden 3? Well, this would completely depend
upon whether or not you enjoyed (even remotely) playing the
previous installments, whether it be Tohshinden 2, Nitohshinden,
Tohshinden URA, or even the original Tohshinden. If so,
this final sequel should definately not be underestimated - it has
a lot to offer this time around. However, if you did not find
any of the Tohshinden series even remotely enjoyable, the
answer is pretty straight forward...
5. [My Final Thoughts...]
o Well, after obtaining all 32 characters, I still have to try
to beat the game with NARU without losing a round on the
hardest level, to see if there are any other secret characters.
For me, Tohshinden 3 is without a doubt beyond expectations,
especially after the disappointment with Nitohshinden and
somewhat TSD2.
The only gripes I have against Tohshinden 3 are:
- The character select screen & the character select images
are below expectations. Could have been better.
But then again, the load time between the character select
screens are faster than the previous series.
- The endings....what a disappointment for me, as I was
hoping for CG animated endings for each character, or
at least something a little more interesting.
But considering the sheer number of characters they managed
to include in this final installment, I suppose I would
break it even...
6. [If I buy this game, what's in store for me?]
o Well, aside from all the features and characters and
improvements forementioned, the 2 secret characters
ABEL & VEIL are simply a BLAST to play with.
They are without a doubt the strongest characters in the
game, and feature special attacks similar to that of
the characters from Dragon Ball Z anime...
o For those of you who did not like the integration of
live actors & polygonal characters from the intro FMV
of Tohshinden 2, there now is a fairly lengthy CG animated
intro FMV that deals you more into the story of the game,
rather than just simply introducing the characters.
Much, much more creative this time around.
o The music and sound FX are top notch this time around.
Although still rock 'in roll based, they really bring about
the fighting spirit within you.
o Some of the counterpart characters are simply a blast to
watch. There even is a Michael Jackson-like character
called Ten Count, who walks in the moon walking fashion...
7. [I don't plan on buying the import version.
So when is the US version coming out?]
o Although I cannot confirm any specific dates, seeing how
the US Tohshinden 2 came out fairly promptly after the
Japanese release, I would imagine a late January to
mid February release for the states...
o Now, will they feature the Japanese voices, or will
they (SCEA) dubbed over the voices, like Tohshinden 1
in the states? Well, nothing can be confirmed as of yet.
However, if it is decided to dubb over the voices,
it will surely further delay the release date to March or so.
Iwata Shoji
siwata@sfsu.edu
"Sato" on the Next-Gen Palace Chat Forum
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