Triple Play 97
Review from the Net
Never played a single player game yet. So this is from a different perspective then most here. FIRST THE TRIVIAL SHIT: Again like every other game ever reviewed. If something seems a little easy or strange and your on the Rookie level please try the Pro level before arguing about it. CPU baserunners are more agressive in the Pro mode. To the guy who had skipping problems wipe the bottom of your disk. There are 3 stlye of Background music. So it's not all REM'ish. :) #1 Trivial piece. Updated roster or batting position. If you want it up to date or a more correct batting order change it. Duhhh. Like this is a big deal. NOW ON TO THE SHOW: Menus - A Setup Mulitplayer - B- Stadium Graphics - A Player Graphics - B- Player Animations - B- Sound - A Speech - A+ Depth of Comentary - A+ Playabiity - B Realistic Stradegy - C Options - A- Pitching - B Batting - A- Fielding Flys - A Fielding Groundballs - B- Players in their right positions - D Base Running/Stealing - A+ Multiplayer - B Fun - B+ Stats - C System Link - F (Must have forgot to send the right master) Setting up a major multiplayer game is gonna take some time and patience since your gonna have to assign each player to their respective positions. It works fine but it's somewhat tedious but worth it. Batting There's only two negative things I can come up with here and about 5 positives. Neg 1. It doesn't have the harder follow the cursor stlye batting. Since there's a constingent that swears by it then there should be an option for it. But for a muliplayer enviroment with people dropping in and out all the time the regular timing the hit style works good and probably better for newbies not to get frustrated at batting. Neg 2. Animation is a little weak and everybody is about the same. When moving in the box the player glides and a actual animation would be nice here. Were talking the little things here but these are the real things that make you say wow! Pos 1. You can move in the box. Pos. 2. You can aim your batter better than anything I've seen prior. Change your stance, aim for fly, grounder, left or right and they work too! Throwin some wind and you have some good control for hitting. Pos. 3. Home Runs aren't a dime a dozen. Pos. 4. Many different style of hits. With contact and power swings. Pos. 5. It's easy for all players to understand. ***In Multiplayer*** If your control the player in the field you control him when he bats. BUTTTTTTT...... sometimes it game gets confused and some other player on your team starts controlling the wrong batter. And one time a player from the other team was up to bat. The good thing is that you can change this by pressing the triangle button but you'll need to recoginize this before the first pitch. This is probably the second most annoying bug I found in the game. Overall very good. If you can forgive no cursor following for the sake of new player limitations in a multiplayer enviroment. If not oh well. Pitching Decent not the best but not the worst either. Even though the book says you can pitch high or low as I recall I had a dickens of a time with just that. So that's weak. A lot of complaining has been going on that every pitcher an throw every throw again strange but lets add the fact the you maybe able to throw every ball but you wouldn't want to. Dependant on your pitchers ability will determine if he can really throw a good style of pitch or not. For ex. your fastball specialist can throw a sinker but is it really just a slow slow fastball because your pitcher can't get it to drop? So there's a little more to the story than what's being stated. Overall this is average to good. **** In Multiplayer: If you control a pitcher and lets say the CF. If you make a play in center on the previous batter your gonna have to switch control back to the pitcher otherwise the CPU starts to throw pitches. This should have been more automatic as the whole multiplyer thing could have been a little tighter in these types of repects. Fielding Making Plays Good and probably as good as I've seen although I have yet to see a perfect one by a good stretch. **** Multiplayer: Lets say your going 3 humans vs. 3 humans (a definate fun game!). Usually you would have each player control 3 players each. I recommend never to have on guy control the players right next to each other. For ex. LF and CF. Why?? Lets say you hit the ball in the left center field. If you controlled both you would only be able to move one player to the ball and to add sometimes the cpu chooses the wrong player to control between the two. If one player is CF the other LF then both players can go after it, make sure you keep a distance or "Ewww that's gotta hurt" is ready to be announced. Plus if the one kunclehead misses it you can back him up with the other out fielder. For grounders in multiplayer I also recommend that each player plays every ball at first like it's his guy even if it isn't. Why because you lose focus sometimes and forget who's controlling who and you see a grounder go right by you before you realized "Duhh that was my guy". So if you play it at least to the point you know it's you or not will reduce errors. Fielding Stradegies: #1 Problem. When playing how do you change fielding positions like Double Play, Gaurd Lines ect...? Plese, I must have missed this. The only way I could figure this out and let me say it was and is a painful way of doing it is...... Pause, go to option, setup controllers and make my player the manger then go back to the game put in the fielding codes then go back change back to player and resume. Arrrggggghhhhh!! I must be doing something wrong. And hopefully there is an auto field adjust the cpu can do during no-brainer situations. If so then this whole section becomes great becasue this problem is really the only near major weakness in the fielding. Ok lets say I don't want to change fielding stradegies and I stay with the normal set. Well then my friend your gonna get killed and be way out of position for the likes of: Routine double plays, the guys won't set up properly and it won't happen. Worse yet. Stealling 2 to 3rd do it everytime because the 3rd baseman will be playing way back and off of third, instead of near third for the tag. This has to be better than this and it might. I'll take a big concentrated effort tonight to see how to change field positions easily. Overall the timing of hit location to throw to the base runner is pretty good. You'll sometimes get a ground hit that should be an out but the fielding just doesn't have the time to make. Sometimes you'll see a throw out at first or second from the outfield that shouldn't happen and sometimes you'get extra bases where you probably shouldn't. I like that you have a conservative and a agressive throw button. The latter might get you out of a tight jam but the chance of that throw sailing high or wide is increased. Nice idea! Control and fluidity of the players in the field is pretty good as well. Base Running: ****Multiplayer: The second most beautiful part of the game next to the announcing. It's like cutting butter on a hot scorching somer day. Smoooth..... Ok lets say you hit the ball get on first. Then your buddy come up to bat next. Well you still have control of your guy on first and you can concentrate solely on stealing and your buddy solely on batting neat. One better lets say I got a single and my other player bats next (since were controlling more than one player) well I take control of the batter my buddy presses the triangle button and wala he's running the first baseman. This whole process is just neat. I love it! For some reason it took a while for all clunk heads to realize by pressing up on the d-pad advances the runner and down brings them back to the base. They always wanted to pull the d-pad in the direction of the base. But we finnaly taught those monkey's. On leading off you press the L1 and R1 again easy as pie. Also you have two differnt slides but I haven't had the opportunity to practice that much. STATS Are a little weak. And I don't believe you can get game stats at leat in exhibition mode. Average Average Average. No actual human player stats for people controlled. Average Average Average. Commentray League of it's own. You'll be surprised by what you here next. Large and customizable vocabulary. Awesome. You'll have an announcer and a ump talking at the same time and the ump sound like Yosemite Sam when calling strikes. Strike 2 being the most cartoonish. Sounds Very good. Bat crack is excellent and varied. Crowd sounds are splendid. In fact raise to everybody working in the sound department these guys are the pro's. Overall Multiplayer: It's a blast and takes a little patients to get all the guys up and going. But once you start going you will have fun and what was refreshing was that there are a lot of buttons to press the intuitivity of these buttons are very very good. There are some control player glitches as sometimes the game sems forget who really controls who. This gives the game a little rush feeling, becasue I can't believe they didn't know this. The field positioning is critical to really playing a perferct game of ball so I have to find a better way of changing these as the game goes. I feel if this was handled you can play some pretty memorable games with a group of friends. I recommend splitting up the players and play humans vs. humans. The computer is gonna be tough to beat with a gang of humans verses it. Why because your gonna get some communication problems fielding with multiple humans that the computer is gonna take advantage of. If it's human vs. human these things tend to even themselves out. Not impossible however but it's gonna be difficult. Finals: It's good to great in multiplayer mode. If one of the other baseball enteries allows 8 humans to play, I'll check them out otherwise I'm staying here. You still shake your head though wondering why things just can't be seen and corrected to make a near perfect game. Gives you a feeling that maybe these games really are for kids. It has flaw but every game does, so don't try to bury this one. BH
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