Vandal Hearts
Review from the Net
Yet another Konami RPG. After the short, but excellent conventional RPG Suikoden, comes Vandal Hearts. Here's the summary, do you like Turn Based Strategy Combat games in the mold of say X-Com ? Well then your sure to like VH. It's basically a decent combat engine wrapped in an RPG. It's linear, like all Japanese RPGs and so is more like an interactive Novella. The basic plot is one filled of magic, power hungry tyrants, heros and liberation armys. Unlike Suikoden, there does not appear to be any army based combat. Instead the player follows a set of staged combat sequences with plot and character exploration in between. There are no random combat sequences as you wander the badlands. You initially start with 3 characters, your hero Ash, and his best friends Clint & Diego. As you progress through the game, more and more characters join your party. VH has an interesting character class system, with some career branching to different classes when you reach the 10th & 20th levels. With the advancement come new spells and abilities. So how's the combat engine ? Well really good. 3D objects are used to represent the combat area and characters are rendered as sprites. Konami have done a nice job allowing you smoothly rotate the environment and change viewing angles. Nice job on the controls by the way, they are well thought out and become natural after a short time. Also some annoying interface problems from other RPGs are nicely fixed in VH, like when you are in a shop, you can buy new armor and the shop immediately offers to buy your old one from you rather than having to take the armor off and then go back in and sell it. Attention to detail basically. Here's a new twist. As long as the the loss objective in a particular fight sequence is not meant you do not loose. Therefore Your characters can 'die' in combat and they are just considered off the board. In this respect it's a lot more like the EA Classic Archon, where individual characters are considered board pieces and you play them strategically. A really nice idea is that combat sequences have specific objectives, like destroy all enemies with a certain number of rounds, or have the main character escape without dying, etc... It really adds to the strategic value of the game. I've been playing it for about 12 hours in total now and I think this one is going to be short, but nevertheless it's a good game overall and I look forward to more games based on this engine in the future. Scores: Plot/Storyline: 7/10 Well it's getting a little tired now, but it's well handled and not too melodramatic Technical: 8/10 Loading times are good and interface is well thought out and attractive Graphics: 7/10 Good detail and size. Interesting combat areas and pretty and enjoyable spells. Watch the blood spurts fly when you kill stuff, very gory. The movie sequences are also nicely rendered and add to the value of the story. AI: 7/10 Reasonably challenging AI. It's not super hard, but it's been designed to be touch but fair on the player. It will have you replaying a battle scene multiple times. It's tricky, and uses missle firing enemies to great effect. Sound: 8/10 This has really great sound. From the digitized voice of a woman in the opening titles, to the spoken sequences in the cut films between major parts of the game. Spot effects for spells and fighting are really fun. Animation: 8/10 Simple animation is used for the characters, but it is fun to watch. Magic, on the other hand is very very well animated. All spells are animated in 3D and using the excellent and smooth 3D backgrounds engine, you get delightfully cinematic special effects. It's so much fun to let loose some of these spells! Overall: 7/10 Why so low if I liked it so much ? Well, like Suikoden, it's a bit short. For the $50 this game cost, I think it ought to last at least 30 or 40 hours, like typical square titles do. Aside from that, if your into Japanese RPGs, go for it. You'll enjoy it very much while it lasts. Konami just need to get working making them longer. - Yan-Fa Li
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