VR Baseball '99
Review from the Net
The following is my review of VR baseball, which IMHO is the best of the baseball titles (in terms of enjoyment and value) to come out this spring. Let me qualify a few things first. My opinion(s) are based on a preference for simulation games, not arcade. Second, there is a $20 rebate with this game, so it only costs $20 (minus any trade-ins). Third, I view each game in terms of what kind of baseball experience it provides. With that said, here's my review: NEGATIVES: Very few, and for the most part, minor. I think the graphics are inferior to EA's but about equal to MLB 99. Pitcher deliveries are very generic, if not identical for all pitchers (I actually thought EA did very well in that, Sony - OK). Batting stances are similar to real stances, but still generic and limited. Again, EA and Sony did a better job here. While I cite the graphics negatively, they are not that bad at all...in fact, the stadium replications may be the best of the three games. - With regards to transactions, you cannot create a player, which I don't feel very comfortable about. To me, that was the best feature of the Sony game...EA, once the season started, you couldn't do it (so I thought it was useless unless you can project which minor leaguers are going to end up on the rosters later in the year. It is a problem also, for example, if you are a Pirate fan, because Kendall is the only catcher on the roster (I think). If he gets hurt, you are unable to create the scrub that Pittsburgh will bring up from the minors. It is something I can live with (at least at this point in the season), but I could see how this would turn people off. - Replays. They are well done, except you can't slow it down...or if you can, I haven't figured it out. It is done at regular speed. Camera manipulation is good though. - Batting. Not bad, very easy to use, but not as good as MLB 99 which copied World Series BB 98's cursor idea. I actually like it because it is easy, but it is the one thing that is probably the least interactive item in this title. It is a timing type style, versus timing and location. I have yet to see, other than using a power, upper cut swing how hitting an "area" impacts the ball you hit. For example, I did a normal swing with Bagwell, pushing on "down and away." Well, I pulled it about 450 feet to left for a HR. I figured that must have been where the pitch went exactly, but when I checked the locater, the pitch was blinking waste high over the middle. Go figure?? Granted though, it was Bagwell; this has never happened to me with Mark Lemke. Well, that is it with the negatives, except one stat glitch which occurs if you do a replay of a homer before the guy crosses the plate. It doesn't give you credit with the RBI. A slight problem since we like to admire homers a lot. I haven't tried it yet after the guy crosses the plate. POSITIVES (many!!!): - Excellent replication of the stadiums....certainly on par with EA if not better. Far better than MLB 99. - GAMEPLAY IS A+!!!!! If you took EA's graphics and presentation and combined it with the gameplay of this title, it would be the best baseball simulation ever!!! I have grown tired of the flashy production and graphics but horrible gameplay and interface, but this game causes none of that frustration. Games move along quickly, baserunning interface is excellent (although I have found base stealing to be difficult...but what the hell, at least there are half a dozen doubles in the gap or down the line and a triple here and there, unlike EA), and the fielding is very user friendly. I have seen some people have complained that even set at the lowest "assistance level" it was too computer controlled, but I don't think so. Unlike EA's game, hard hit ground balls don't wind up going all the way to the OF fence. If you have a sinkerballer pitching, you will gets lots of grounders hit, and hey, guess what, you can actually field them, how about that for change! You can make leaping catches, bowl over the catcher, and you can even get called for a balk. All pitches are also charted (with a diagram showing location and pitch, with last pitch blinking), which helps you see why you are not hitting a guy (and therefore, you make adjustments), or why that pitch was belted out of the park while a similar one wasn't. It is an easy, enjoyable, and realistic experience. If you like arcade style games, this isn't that important, but if you prefer a good simulation game, gameplay is the most important thing and this game delivers!!!! - GREAT AI. This is one game where you won't see the closer be the first relief pitcher brought in. The computer had a 2 run lead going into the 8th inning, and it brought in the setup guy. He retired me 1-2-3, and then in the 9th, the closer came in. I found that refreshing for a change. Also, it doesn't let a starter absorb a bad beating, and it usually correctly brings in the guys I know to be middle relievers. Also, some hitters are very selective whereas your well known hackers swing at everything. In this game, if you try nibbling at the plate with Frank Thomas up, you will be behind in the count 3-0 having to throw one right over or else he will walk. Thus, your pitching location with him must be very precise, whereas other guys you can get to chase the crap pitch. - Injuries: Guys can get hurt where they are out or they can still play. If a guy can still play, he is much less effective and you run a risk of having him get hurt worse. If an injury is bad enough, the computer will automatically remove him, but I like having the decision of risking further injury and having a long term impact versus the computer just removing him from the game. Also, if you leave a pitcher in too long, not only does he become less effective, you risk injuring his arm. Thus, when his pitch count puts him at risk of injury, you are warned. In the other games, the only impact of leaving him in too long was that he couldn't get anyone out....in this game, there are two things to consider. Stats - Accurate with the noted exception and they are easily and quickly accessible, although they aren't as extensive as the other games. I actually like the quick and easy access versus going thru multiple menus (this game has a "quick menu." Saving - very easy, plus it has an Autosave feature for you. No memory problems that I have seen, although you can still mess it up (not save a game), it is just not as easy to mess up. Well, that's all, sorry it rambled on so long, but I really like this game. What it lacks graphically compared with other titles, it more than makes up for in gameplay. Performances have been realistic (sometimes you get 20 hits in a game, next game maybe 8) and fairly accurate, the AI is the best I've seen, and it performs very smoothly. Playing this game is enjoyable, while I have found the titles of the competition to be filled with frustration and disappointment. Look at it this way, for $20, it is far and away the best value out there. have fun. Steve
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