VR Baseball '99
Review from the Net


The following is my review of VR baseball, which IMHO is the best of the
baseball titles (in terms of enjoyment and value) to come out this spring.  Let
me qualify a few things first.  My opinion(s) are based on a preference for
simulation games, not arcade.  Second, there is a $20 rebate with this game, so
it only costs $20 (minus any trade-ins).  Third, I view each game in terms of
what kind of baseball experience it provides.  With that said, here's my
review:

NEGATIVES:
Very few, and for the most part, minor.  I think the graphics are inferior to
EA's but about equal to MLB 99.  Pitcher deliveries are very generic, if not
identical for all pitchers (I actually thought EA did very well in that, Sony -
OK).  Batting stances are similar to real stances, but still generic and
limited.  Again, EA and Sony did a better job here.  While I cite the graphics
negatively, they are not that bad at all...in fact, the stadium replications
may be the best of the three games.

-  With regards to transactions, you cannot create a player, which I don't feel
very comfortable about.  To me, that was the best feature of the Sony
game...EA, once the season started, you couldn't do it (so I thought it was
useless unless you can project which minor leaguers are going to end up on the
rosters later in the year.  It is a problem also, for example,  if you are a
Pirate fan, because Kendall is the only catcher on the roster (I think).  If he
gets hurt, you are unable to create the scrub that Pittsburgh will bring up
from the minors.  It is something I can live with (at least at this point in
the season), but I could see how this would turn people off.

-  Replays.  They are well done, except you can't slow it down...or if you can,
I haven't figured it out.  It is done at regular speed.  Camera manipulation is
good though.

-  Batting.  Not bad, very easy to use, but not as good as MLB 99 which copied
World Series BB 98's cursor idea.  I actually like it because it is easy, but
it is the one thing that is probably the least interactive item in this title. 
It is a timing type style, versus timing and location.  I have yet to see,
other than using a power, upper cut swing how hitting an "area" impacts the
ball you hit.  For example, I did a normal swing with Bagwell, pushing on "down
and away."  Well, I pulled it about 450 feet to left for a HR.  I figured that
must have been where the pitch went exactly, but when I checked the locater,
the pitch was blinking waste high over the middle.  Go figure??  Granted
though, it was Bagwell; this has never happened to me with Mark Lemke.  Well,
that is it with the negatives, except one stat glitch which occurs if you do a
replay of a homer before the guy crosses the plate.  It doesn't give you credit
with the RBI.  A slight problem since we like to admire homers a lot.  I
haven't tried it yet after the guy crosses the plate.

POSITIVES (many!!!):

-  Excellent replication of the stadiums....certainly on par with EA if not
better.  Far better than MLB 99.

-  GAMEPLAY IS A+!!!!!  If you took EA's graphics and presentation and combined
it with the gameplay of this title, it would be the best baseball simulation
ever!!!  I have grown tired of the flashy production and graphics but horrible
gameplay and interface, but this game causes none of that frustration.  Games
move along quickly, baserunning interface is excellent (although I have found
base stealing to be difficult...but what the hell, at least there are half a
dozen doubles in the gap or down the line and a triple here and there, unlike
EA), and the fielding is very user friendly.  I have seen some people have
complained that even set at the lowest "assistance level" it was too computer
controlled, but I don't think so.  Unlike EA's game, hard hit ground balls
don't wind up going all the way to the OF fence.  If you have a sinkerballer
pitching, you will gets lots of grounders hit, and hey, guess what, you can
actually field them, how about that for change!  You can make leaping catches,
bowl over the catcher, and you can even get called for a balk.  All pitches are
also charted (with a diagram showing location and pitch, with last pitch
blinking), which helps you see why you are not hitting a guy (and therefore,
you make adjustments), or why that pitch was belted out of the park while a
similar one wasn't.  It is an easy, enjoyable, and realistic experience.  If
you like arcade style games, this isn't that important, but if you prefer a
good simulation game, gameplay is the most important thing and this game
delivers!!!!

-  GREAT AI.  This is one game where you won't see the closer be the first
relief pitcher brought in.  The computer had a 2 run lead going into the 8th
inning, and it brought in the setup guy.  He retired me 1-2-3, and then in the
9th, the closer came in.  I found that refreshing for a change.  Also, it
doesn't let a starter absorb a bad beating, and it usually correctly brings in
the guys I know to be middle relievers.  Also, some hitters are very selective
whereas your well known hackers swing at everything.  In this game, if you try
nibbling at the plate with Frank Thomas up, you will be behind in the count 3-0
having to throw one right over or else he will walk.  Thus, your pitching
location with him must be very precise, whereas other guys you can get to chase
the crap pitch. 

-  Injuries:  Guys can get hurt where they are out or they can still play.  If
a guy can still play, he is much less effective and you run a risk of having
him get hurt worse.  If an injury is bad enough, the computer will
automatically remove him, but I like having the decision of risking further
injury and having a long term impact versus the computer just removing him from
the game.  Also, if you leave a pitcher in too long, not only does he become
less effective, you risk injuring his arm.  Thus, when his pitch count puts him
at risk of injury, you are warned.  In the other games, the only impact of
leaving him in too long was that he couldn't get anyone out....in this game,
there are two things to consider.

Stats - Accurate with the noted exception and they are easily and quickly
accessible, although they aren't as extensive as the other games.  I actually
like the quick and easy access versus going thru multiple menus (this game has
a "quick menu."

Saving - very easy, plus it has an Autosave feature for you.  No memory
problems that I have seen, although you can still mess it up (not save a game),
it is just not as easy to mess up.

Well, that's all, sorry it rambled on so long, but I really like this game. 
What it lacks graphically compared with other titles, it more than makes up for
in gameplay.  Performances have been realistic (sometimes you get 20 hits in a
game, next game maybe 8) and fairly accurate, the AI is the best I've seen, and
it performs very smoothly.  Playing this game is enjoyable, while I have found
the titles of the competition to be filled with frustration and disappointment.
 Look at it this way, for $20, it is far and away the best value out there. 
have fun.

Steve

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