V-Tennis
Review from the Net
CAPSULE REVIEW: This is a fun game with lots of replay value. Frustrating at times due to difficulty in judging depth/speed, its still very enjoyable and has a large number of options (about 20? players, 4 court surfaces, doubles&singles, half a dozen locations) to sustain interest. Generally the play is close to real tennis (an important point for me). Most worrying is that there may be a programming error--in a doubles match at match point during the tie-breaker, it failed to switch my player to the other end of the court (rather hilarious looking but I obviously couldn't return serve and thus lost the match). I've only seen this problem once in about 6 to 10 hours of play. REVIEWER BACKGROUND: I've had this game since Saturday and both my wife and I have spent a number of hours playing the game already. I play a number of hours of (real) tennis every week and accurate modelling of the real game is an important issue to me. GAME OVERVIEW: V Tennis is a 3D tennis game. You control a polygon-based character within a match. There are many options including the type of matches played, which player you use, what surface, playing angle etc. The basic play consists of moving your character around the court to hit the ball (hopefully for a winner :-). CHARACTER CONTROL: Character control is very simple. You use the directional pad to move the player around and one of the 4 main buttons to choose which type of shot you will use. The shot options are: top-spin, flat, slice, and lob. Placement of the ball is achieved by holding the directional-pad in the direction you want the ball to go, as you hit the ball. THE PLAYERS: There are something like 20 players to choose from, the number being evenly divided amongst males and females. The characters are based on the top tennis players of today with just a slight change in name to (I assume) avoid being sued. So for example the top men players include Sampras, Agassi, Becker etc. Each player has a rating in the following areas: serve, forehand, backhand, footwork and dash-speed (I feel I might be forgetting one). This is how you can control the "difficulty" of the game, by choosing the skill (stats) of your player(s). Graphically the players all look fairly similar (don't expect differences like you'd find between Tekken characters for instance :-) with differences in colour of shirt, shorts, hair (different hair styles too I think) and racquet. OPTIONS, OPTIONS: There's a large number of options in the game and I think most of them are useful and give the game lasting play value. You can play singles or doubles with any mix of human and computer players (maximum two human players). You can play at any of about 7 or 8 locations that include Japan, Fiji, New York etc. These locations dictate the background scene and also the music and sound effects heard. You can play on 4 different surfaces: grass, hard-court, clay and carpet. You can play 1-set, 3-set or 5-set matches. There are about 10 different viewing perspectives to play the game from. These are important as some angles make reading a shot (i.e., its depth and speed) very hard to determine. Personally I favour angles 2 and 8. There's also options to control background music, whether to switch ends or not (its harder to play from the "far" end) and even the ball colour. There's also a tournament style option with a save game feature as well as a player editor (create your own player with its own stats). REALISM: This was an important question for me: just how realistically does the game play? My response to this question is mixed. In general it plays quite like real tennis--I can serve a kicking slicer wide to the forehand side and follow it in for a volley to the open back-hand side etc. However to me there are some major differences. Net player's hands are *fast*. What I mean by this is that computer players at the net pull-off some incredible shots. You can smash overheads at or near them from point-blank range and back it'll come. Funnily enough, if you set two computer players against each other, you'll see incredibly long net rallies (both players inside the service line volleying the ball). Secondly, a lot of volleys seem to go up from the volleying racquet in some sort of wierd arc rather than flat and down. Maybe its a timing thing (you don't have much time or visual data to judge ball flight) as timing does affect your shot but its very unusual--only beginners volley up like that as a rule. Thirdly I've so far found one "cheap" way to win points on serve. By serving very wide and very fast you can get a very high number of aces. In doubles this is particularly true if you walk your server across to the normal serving position for doubles (a bit inside the tram-lines). SOUND: The background music while playing can get pretty annoying. I've taken to turning it off. The ball sound and other background noises are very accurate. There is a fair bit of speech in the game including the scoring, player's names etc. Its also good. VISUALS: There's not that many polygons defining each players and nothing like gourad [sp?] shading is used. Still its effective enough and you find yourself concentrating on play more than how your player looks. The courts are adequate but nothing special. I've noticed that on at least one camera angle a large number of jaggies (no, not the game machine but jagged lines :-) appear. The backgrounds are quite nice in a number of the locations. There's also a replay feature which will show you the last half-dozen shots of the point that concluded each game. Its kind if interesting as you can move the camera angle around. The one disappointment is that only a small percentage of the frames were saved (memory constraints?) so the motion looks a bit jerky. Finally its sometimes very hard to accurately judge the flight of the ball. Choice of viewing angle is particularly important here and I feel that the default one (angle 1) is a poor choice. However I feel that this problem is one that is inherent to the physics of the ball flight (which seems to be modelled fairly accurately--I'm still not so sure about those top-spin shots) and more importantly the 2D representation of a 3D trajectory (our two eyes help greatly for depth/trajectory/speed estimation in the real--read outside of TV--world). BUGS!?: We've found one bug so far which is a bit worrying. My wife and I were playing doubles against the computer and were at something like 9-all in the tie-breaker. In tie-breakers you change ends at every 6 points (in real tennis and the game). Anyway the end-change came about and suddenly my player was up the other end of the court with our opponents. My wife was screaming with laughter as my character was running around but of course we quickly lost (I obviously couldn't return serve). Whether this was just a one off glitch or is a more serious bug is unknown at the moment. [Editors Note: This might have been fixed for the US release.] FUN FACTOR: The bottom-line (of course) is whether you enjoy the game. In this area I give the game a big thumbs-up. At my first play (I had just come back from 4-hours of real tennis) I was quite disappointed though my wife already loved the game. However the game has continued to grow on me and I find myself looking forward to going home each day to play a few sets of tennis. Spike Bun Bu RyoDo --------------------------------------------------------------------- Dr. Michael Barlow spike@speech-sun15.ntt.jp Human Interface Labs Nippon Telegraph & Telephone Tokyo, Japan. --
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