Warhawk reviewed @ www.vidgames.com

Warhawk
Review from the Net


        Well, I haven't yet completed Warhawk (haven't had tons of
playing time), but I can give you an overview of the game and comment
on the game levels up to the Volcano zone...
        Warhawk reminds me of parts of many other games..Shockwave
being one...Cybermorph being another..and a little bit of Descent as
well.

        Reminds me of Shockwave in the cockpit view...graphics are much
better tho' and you have a better (larger) game worlds to blast your
way through.
        Reminds me of Cybermorph, in being able to fly anywhere and
collect canisters.
        Reminds me of Descent when in hover mode or flying into the
badboy airship.

Control:  It must be *learned*..you will not just pick up the
controller and fly like a top gun.  There are four different
configurations to choose from (precision, aggressive, hit & run, and
arcade) so it should not be a problem finding a control scheme that
best suits you (I prefer precision, which is the default).  When
discussing control, I believe that it's important to mention the
different flight view options.  You can choose (on the fly during
combat) from 4 different views (cockpit, near-chase view, far chase
view, and drop camera).  You will probably find (as I have) that
different views work better in different stages (for instance...the
near-chase view makes navigating the canyon zone easier for me).  Drop
camera view is useless eye-candy, but neat to play with.

Graphics:  The graphics are pure next-generation power.  The lighting,
shading etc. aid in providing a very fluid 3-D environment.  Animation
is smooth and there are a lot of nice touches added here and there to
make this game feel like 100% pure class.  The massive splash of the
smaller airships plunging into the ocean is something to behold. 
Again, I have only gotten to the Volcano Zone so I can't comment on
anything after that.  The graphics are extremely well-done...period.


Levels:  I've only been through four zones but so far they are varied,
and on each level you can develop different strategies to get you to
the last canister.  On the Canyon Zone I fly fast and turn hard and lay
on the afterburner like it was a hammock.  On the Airship Zone I take
out the guns on the big ship, and then circle the big airship and take
out the small ones.  Then I fly into the belly of the beast (that's
where the Descent feel comes in).  The levels are well designed and
varied, I just wish there was more of them.  Here is the level list
from the manual.

1) Desert Zone
2) Canyon Zone
3) Airship Zone
4) Volcano Zone
5) Gauntlet Zone
6) Storm Zone

Difficulty:  It's adjustable....Ace, Veteran, Normal, and Granny

Music:  It's very dramatic,symphony type stuff...adjustable volume.

Storyline/setting:  Well..the setting in the form of the levels is
fantastic, the storyline in the form of the FMV cut scenes is a joke. 
The video is washed out, the actors are deplorable, and so boring that
you have to have a pint or two in your belly just to sit through it. 
Fortunately you can button push and skip your way through it.  There
are some video cut scenes during combat that are CG with no actors that
do add to the game,  watching the pyramid rise, rotate, and fire in the
desert zone was pretty cool.  As far as the plot goes...I can summarize
it like this "Blow up stuff and collect cannisters."

Weapons:  Almost forgot to mention the different weapons. Most names
are self-explanatory.

1) Machine guns  (they can be powered up)
2) Rockets (not guided, but you get quite a few of them)
3) Swarm Missiles (clusters of missiles that take indepent paths to the
same target..very cool!!)
4) Lock-on Missiles (can be powered up to Ultra Lockons)
5) Plasma Cannons (hold down the trigger to power up a massive energy
blast)
6) Flash Bomb (temporarily disables most modern weaponry)
7) Doomsday Bomb (high-concussion omnidirectional bomb whose damage
radious is enormous)

Improvements for the sequel: (I hope)...one word...networking.

Conclusion:   I would recommend this game to anyone who likes
flight-sim/shooter type games.  It's a big success in my book, the only
complaint I have being the FMV (and I've never *played* FMV anyway) 
;-)  

I hope that this is helpful.


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