Warhawk reviewed @ www.vidgames.com

Warhawk
Review from the Net


	If I were writing for DHGF, I would be using words like glee, 
bliss, liquid joy, and *censored*.  This is just a darn great looking, 
darn great sounding, and darn great playing game.  
	It has easily the most complete 3D environment I have ever seen in 
a game.  There is one stage where after weakening the mother transport 
ship, you have to fly into the thing.  While inside, there are turrets 
and doors.  While you are in there, take the time to notice the stairs on 
the side of the walls.  In the canyon stage, the bottom is covered with 
glass smooth water that makes perfect reflections of everything going 
around.  I have noticed only two places where there is noticiable 
pixilization, 1) if you go right of to a wall and hover there, even then 
it isn't too noticable because of the motions of your hoverfighter 2) 
when you fly through a tree.  Much to the embarassment of the coders over 
at Namco, I have not seen any pop-up, unlike in AirCombat.  Also, 
embarassing the folks who programed BATSD, there is no cliping problems 
(polygon flickering, see Eiji's winning stance).  It seems as if the 
programmers of Warhawk have concurrently overcome the two greatest 
problems of the modern 3D environment, while maintaing a very high frame 
rate.  Words like silk, glass, Lexus, and baby's buttocks come to mind.  
Oh, and while you're at it, feel free to peer around the cockpit.  PS. 
the rendered CGI is crystal, and the digitized scenes look like you are 
watching an old VCR.  Certainly well withing the range of acceptable.  
The explosions are nothing short of fantastic.  Things flip over and 
burn.  Flaming chuncks fall off leaving a smoke trail.  There are huge 
splashes when stuff hits the water.  Other hoverfighters spiral into the 
ground.  Stupid pilots slam into structures.
	The music is all with a full orchestra with some modern 
instruments peeking in and out.  If you have a good stereo hooked up to 
your machine, then this is a good one to blast.  I don't mean blast, I 
mean *BLAST*.  Let your neighbors know that you are playing true power.  
Heck, let ME know you are playing it.  The music is every bit as cool as 
Return Fire for 3DO, except it is modern and new.
	Ahh gameplay, the true factor, for without it, everything else is 
worthless.  Fourtunatly, all is well.  There are so many fresh aspects to 
this game that nothing is ever trite.  In the canyon stage, there are 
branches that go the right way, and other branches that lead you in 
circles.  Simply follow the trees and all will be well.  
	I could go on for much longer, but I need to spare my fingers.

			                                           Later,	
							 Paul D. Carlucci

"This calls for a very special blend of psychology and extreme violence."
								-Vivian
"I am Cornholio!  I need capaccino for my bunghole!" -Beavis
"Ohhhh, that's gotta hurt!" -Bruce Campbell
"It doesn't matter, because you're already dead!"
					     -Kenshiro from Hokuto no Ken 

carlucci@suntan.eng.usf.edu
University of South Florida Engineering

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