Wing Commander III
Review from the Net
First off, if you played the P.C. version, there is no doubt the P.S. version comes _much_ closer then the 3do's did. Is it better or as good as the P.C. version?. No way, but at least most of the P.C. features have been included. Now, i know the on ship loading time in the P.S. version is ridiculas, and i know the fmv in the cockpit from the Kilrati and you're friends is shortened up a bit, and i know there is no shown cockpit. And the control is not as smooth at times. However the P.S. version has many more advantages then disadvantages then it's 3do counterpart. You want reasons why , here's some: 1) The resolution in the P.S. version is horizontally greater. It runs at 640*240(or 224..whatever). This is what origin techs have constantly been saying. And if you compare both versions, you will easily see the P.S. has much sharper graphics for both the regular and cap. ships. ----i'm not sure on this, the P.S. looks sharper when i compared the two versions, so i'll assume the origin reps are correct--- 2) Just like in the P.C. version, after destroying a capital ship, you get a floating burnt-up one in it's place. This really adds to the realism of the game, and i was _hugely_ dissappointed the 3do's version did not include it. 3) You also get realistic looking graphics when you blow up a enemy regular ship, not some cheesy quick blow-up "flame". 4) Because of 2 and 3, the cd gets constantly accessed and it slows down the game somewhat. This is evident when there's many explosions happining at the same time, as well as many on screen ships. It is concievable, that the 3do's version ran and controlled more smoothly simply because these features were not even included in the game. And personally i'd rather have them, and have a little loss in speed and control. 5) The P.C. had a power distribution feature( ie..giving more power to you're shields while taking away some from you're engine), which the P.S. also has. The 3do again lacked this feature, making in space combat less stategic. 6) The ability to fly through you're own and the Kilrati's cap. ships. And although this feature should have been done _much_ better, at least it's in this version. Again, the 3do lacked this feature. 7) The P.S. include the P.C's feature of being able to shoot the turret guns that are on the cap. ships. If you can destroy these gun turrets, the enemy ship is at you're mercy. This is a _must have_ feature, and again the 3do lacked it. 8) There's a much higher polygon count in the cap. ships and although you may get a "disappearing" problem when very close to the ship, this problem is _much_ worse in the 3do version. 9) The 3do version has lame asteroid bit-mapped graphics(same as Super W.C.-3do), while the P.S. version has polygonal asteroids. These asteroids look more realistic, and the P.C. version also had poly's. 10) The P.S. version lets you have the ability of rear turrets on a couple of you're ships, just like the P.C. version. The 3do again lacked this feature. Now, if you include these features in-flight, you will no-doubt have some problems with control. If you listen to the P.S., the cd is constantly being accessed for new data during space combat, and with only 2mb of internal ram it's near impossible to include all these features...along with the same smooth 3do-like in-cockpit fmv. That's why the fmv was cut short at times. At least in this version, origin _tried_, in the 3do version, they wimped out and left these features out, and personally these features should not be options..but necessities. Now, origin did mess up with the pathetic on-ship fmv's loading time. It's ridiculas to wait 1-2 seconds for a screen to change and see a damn "loading" icon instead. At least they could have lft the last static screen for those 1-2 seconds, but _never_ put a "loading" icon in it's place, as it takes away alot from the "realism" of the fmv. Also, since i'm on this fmv topic, where the hell do people see a "grainy" fmv?. Get a grip people, It's no doubt sharper then 3do's. I _love_ this version, simply because _finally_ origin decided to add most or all of the P.C. features even at the cost of some slow down or some minor control problems. Of course, the P.C. version is the _ideal_ version for WC3, however you're comparing a 8mb Pentuim or 486/66 with a 2mb P.S. When you're dealing with in flight fmv, memory intensive features, and more animated destroyed ships, it's hard to fit all these in just 2mb of working ram (and 1mb v-ram) and maintain a silky smooth control..especially while the cd is being accessed for this data. But to say the 3do version is better simply because of smoother in-flight fmv and an added on-screen cockpit(is this really needed anyway), is simply mind-boggling. It's not nearly the best the P.S. can do, but for a $300 console with only 2mb of working ram, at least it resembles the P.C. version. Something the 3do version did not do.... Phil... btw: I stated here the advantages of the P.S. WC3 (and there are more..) and also have been saying the P.S. NFS is graphically better, and i have always stated reasons and _facts_ as to why. Other's who disagree, fail to do so. Why?.
This review was received by email or copied from
a newsgroup. It does not necessarily reflect the views of Image
Pros. If you have questions, email
Webmaster@vidgames.com.