Project X-2
PlayStation Review from the Net
Project X2 An R-Type-style 2D shoot'em up o Developer: Team 17 o Publisher: Ocean Review by Christopher Heck INTRO When I first saw screenshots of X2 a couple of months ago, I got very excited about it. I loved (and still love) The Raiden Project, probably the best _classic style_ shooter ever created (for the arcade). And being an old Axelay veteran (anyone remember this awesome SNES game?), I was expecting something similar but with (even) better graphics and sound. Then I bought X2, without reading any reviews of it, thinking I couldn't do wrong because the game had been hyped to death in all those "nice" German game magazines. And then the game was released before one single review... :( STARTING UP The game starts with a very good FMV sequence, technically speaking (smooth framerate, thousends of colors). The choreography is ok, yet the story told is completely boring, basically the usual "we need a hero to save the world" crap, and we see the hero's driving through a futuristic city at night to his ships's hangar... Then I get to the menu area. A techno tune starts up, but nothing to get excited about. I've heard the guy responsible for X2's music is Dr. Awesome, a former Amiga demo scene musician. Unfortunately, I never liked any of his work back then - and well, nor do I do now! The overall presentation is very techno-like. The background features a cool looking "plasma tunnel" (demo programmers may correct me on this); the interface operates smoothly. I enter the options section, and the first thing I notice are the settings for the level of difficulty: There's only 'Normal' or 'Hard' - yes, no 'Easy', just those two. Uh oh, I think... Finally, I select 'Start' from the main menu. A new screen appears, letting me select one of three different ships to use. I make my selection and prepare for the ultimate 2D shooting experience... PLAYING THE GAME Hey, I'm flying. Nice looking graph... Kaboom! Died. Flying again... Kaboom! Dead again. This repeats again and again. Well, I finally manage to finish the first level. My impression so far: Is it just me, or is the level of difficulty just plain ridiculous?! No, after I have completed level 4 (!), I can say it is definitely NOT me: Aaaaarrrrrggggghhhhh!!!! THIS IS A JOKE!!! WHO ON EARTH SHALL PLAY THIS?!?! LEVELDESIGN?!?! GAMEPLAY?!?! Oops, do I sound a bit too emotional? Ok, now what excactly is my point of criticism: It starts with the enemy shots. They are way too fast, are very difficult to see (because they cycle through bright and dark colors) and there are just too much of them. Ok, one hit of them doesn't eliminate your ship in this game - there's an energy bar, so this shouldn't be that much of a problem. But unfortunately, there are virtually no extra energy items to be found... Next we have the enemy sprites: There are just too much of them on the screen. Of course, even this shouldn't automatically mean to be a problem - Raiden (II) plays like a dream with dozens of visible sprites. But the problem is that unlike Raiden, you just can't kill them all in X2 because of the poor power of the weapons you start with. Yes, there are better weapons - but you have to advance in the game to get them - it's that infamous "the cat bites itself in the tail" problem here. The situation is that bad that I find myself more often avoiding enemy ships than actually shooting them (which I must do to get power-ups). Moreover, X2 is an R-Type style shooter, which means you have to avoid colliding with the frontmost surroundings, where one hit means instant death. X2's problem is that those surroundings are very hard to see - there's just too much going on on the screen, and they often do not differ that much from the detailed parallax backgrounds. GRAPHICS Oh yes, graphically, X2 is a beauty. Supersmooth animations, massive explosions, cool looking parallax backgrounds. No slowdown at all. The only major negative point in this area is that X2 features both rendered AND handpainted graphics, and unfortunately, the difference is significant. The point is that both for themselves look fantastic, but it just doesn't fit when they are put together on the same screen. Well, this is IMHO of course, so you may see things a bit different (I'm a graphic artist, you know...). SOUND / MUSIC The music is techno, and it's plain boring IMHO. All songs sound much the same, there are no catching tunes you might get that kick from (at least not until level 5). The sound effects are another downside of the game. While their are plenty of them, they just don't match the action. For example, if you hit certain enemy ships, it sounds just like a snare drum! In general, there's virtually no acoustic (and also not enough visual) feedback when you've hit an enemy. Something that's absolutely vital to this type of game. SUMMARY All in all, the gameplay of X2 is a nightmare, mostly due the insane level of difficulty. You CAN save each level via password, but only until you reach level 6 (there are ten levels). There are other things as well that detract from having fun with this game: The levels are way too short (once you have managed to finish them!) and poorly designed. The later means that often sprites and level theme do not fit. Oh, and btw, X2 doesn't save your highscores to memory card. Turn your PSX off and they are gone...
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